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Re: (TFT) Shield rush in Melee
> * The weaker opponent will tend to get more worn out.
> * The stronger opponent will hit harder (shouldn't matter in fencing or
kendo).
> * The stronger opponent would have the advantage in shoving and wrestling,
> but I don't think those play a part in any of the mentioned sports.
> * The larger/stronger opponent would tend to be tougher and more
> damage-resistant (should only substantially apply to TKD).
> * The larger/taller opponent would tend to have greater leverage, reach,
> and stride.)
I *did* like the treatment of this in GURPS -- weapons do damage based
upon the user's ST (if memory serves). So having more ST than the min
amount required to yield the weapon confers a benefit.
Dan
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