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Re: (TFT) Spellcasting, Fatigue, Wounds and Arrows
Charles - agree with the thrusting bit and the fact that it is different to
other weapons.
I take (2) to be subjective -lets imagine the target being a human torso,
namely a ribcage or armour over a softer more vulnerable underneath. A
thrusting weapon is either gong to hit rib, breastplate or whatever, doing
minimal damage, or 'thrust' successfully, doing grievous damage to organs
underneath (heart,lungs etc, great vessels etc.) - it would seem to me that
a -1 to 9 with a high chance of zip damage AND a chance of grievous damage
to be more reflective than 1d6 , and a 'slash' which will do a predictable
damage proportional to the amount of force behind it - it doesn't pierce or
penetrate but a mixture of slash/cut & bludgeon
A good peicing shot with a rapier can do with finess what a slashing weapon
will do with a lot more brute strength required
...however, having said all this it would appear that this is the rationale
behind the FENCING talent in the game, which also makes the idea of an
equivalent to FENCING for Axe/Hammer/Mace idiosyncratic.
......aw I'm being demon's advocate a bit - I hadn't seriously thought of
changing it before this debate anyway.............
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