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*To*: <tft@brainiac.com>*Subject*: Re: (TFT) An Even More Radical Re-Imagining of TFT...*From*: "Neil Gilmore" <raito@raito.com>*Date*: Wed, 21 Jan 2004 11:48:24 -0600*References*: <BAY4-DAV41Gmig3ScSv000099e5@hotmail.com> <017c01c3e02f$502088a0$8600a8c0@youroxg2elbf6o> <003101c3e037$e3e45140$e164a8c0@etclink.net> <01c001c3e03b$3398a580$8600a8c0@youroxg2elbf6o>*Reply-to*: tft@brainiac.com*Sender*: tft-owner@brainiac.com

> > Too many dies rolls. > > No more than would occur in a normal TFT fight. I must not have followed correctly. If, for every action, the attacker and defender both roll, that's twice as many, right? > > > 5. A defending figure adds 5 (or 3 if using 3d6) to his roll, but never > > hits > > > a foe. > > > > This definitely messes up the bell curve. > > Howso? If you use 3d6, the bell curve is preserved and 3 is a close > approximation of the effect of adding a 4th die. Is the 4d6 bell curve > really all that fabulous? Adding 3 instead of another die messes up the bell curve. A 4d6 bell curve is even more pronounced in the middle than 3d6, though the effects at the end are mitigated somewhat by adjusting critical success and failure. Adding 3 is >not< a very close approximation (my opinion). It moves the 50% point from 10 to 13. On a 4d6 curve, there's no 50% point, because the center of the curve is at 14 (on 3d6 it's at 10.5, really). Think of it as taking the center of the 3d6 curve, 10.5, and adding an average d6, 3.5, to make 14. And the curve is 'steeper' at 4d6, though the effects are mitigated somewhat by the changes in stitical success and failure. Neil Gilmore raito@raito.com ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"

**Follow-Ups**:**Re: (TFT) An Even More Radical Re-Imagining of TFT...***From:*Peter von Kleinsmid <pvk@oz.net>

**Re: (TFT) An Even More Radical Re-Imagining of TFT...***From:*"Ty Beard" <tbeard@tyler.net>

**References**:**(TFT) An Even More Radical Re-Imagining of TFT...***From:*"Ty Beard" <tbeard@tyler.net>

**Re: (TFT) An Even More Radical Re-Imagining of TFT...***From:*"Neil Gilmore" <raito@raito.com>

**Re: (TFT) An Even More Radical Re-Imagining of TFT...***From:*"Ty Beard" <tbeard@tyler.net>

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