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Re: (TFT) An Even More Radical Re-Imagining of TFT...
----- Original Message -----
From: "Neil Gilmore" <email@example.com>
> > > Too many dies rolls.
> > No more than would occur in a normal TFT fight.
> I must not have followed correctly. If, for every action, the attacker and
> defender both roll, that's twice as many, right?
I may not have explained it properly. Only one roll per figure is made,
though that roll may be compared to the rolls of several target figures.
> Adding 3 instead of another die messes up the bell curve. A 4d6 bell curve
> is even more pronounced in the middle than 3d6, though the effects at the
> end are mitigated somewhat by adjusting critical success and failure.
> Adding 3 is >not< a very close approximation (my opinion). It moves the
> point from 10 to 13. On a 4d6 curve, there's no 50% point, because the
> center of the curve is at 14 (on 3d6 it's at 10.5, really). Think of it as
> taking the center of the 3d6 curve, 10.5, and adding an average d6, 3.5,
> make 14. And the curve is 'steeper' at 4d6, though the effects are
> somewhat by the changes in stitical success and failure.
Well, the average rolls are within 0.5 points, which is close enough for me.
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