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Re: (TFT) An Even More Radical Re-Imagining of TFT...

Other things to consider for Ty's system:

* For players who like things to make strict sense, there is the issue of "if I can fight off and hit three opponents in one turn, how come when I am only fighting one opponent, I only hit them at most once per turn?"

* There may also be some detailed considerations needed for critical hits, how to confirm them to take into account high-DX, low-DX, and Talents like Fencing and the Unarmed Combat series.

* Is it possible for two fighters to hit each other during the same turn? Seems not, and that they should be, at least for players who care about including such possibilities (but that might be the kind of line that divides players who'll use this system from those who won't).

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