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(TFT) Rick's question about simple spell blooper ideas
At 09:42 PM 2/23/04 -0800, Rick Smith wrote:
Because, I am not enamored with the
table you have to look things up with. It
just feels clunky. However nothing else that
gives the variety of encounter that I crave
suggests itself to me.
Does anyone have any thought on this
point?
Some thoughts, anyway:
* GM discretion, and a good GM.
* GM discretion with simple guidelines,
and perhaps a memorizable one-die table
with varied guidelines, that the GM combines
logically with the nature of the spell, such
as this example with mild effects in mind:
1: Generally just lose full fatigue and not
much happens.
2: If possible, spell seems to work, but
really it didn't.
3: If an information spell, false or opposite
information is given.
4: Spell works but the target is something
close, but wrong.
5: Spell effect is related to desired effect,
but different. Should be something that
the GM deems a spell could be made to do.
6: Spell makes a lot of noise and/or light,
but doesn't do anything. Wizard may
decide to pretend this was done on purpose.
* Single, or a very few logical effects of
large failures listed for each spell.
* Guidelines based on categories of spells, and
the types of side-effects they tend to have.
* An alternative to tables is a deck of cards,
or a pre-made list, of spell fumble effects.
I don't know what about tables you don't like.
Some players would like this more or less than
a table.
* Simply losing full fatigue for the spell on
an 18.
* On an 18, wizard gets confused about the spell
and has to roll 4/DX to cast that spell until
they succeed with it.
* Brainstorm whatever seems fun and appropriate.
I think it really is a matter of personal taste.
Chat with your players, to sound out their tastes
and get ideas from them.
PvK
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