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Re: (TFT) How often should TFT swords Break
You hit it pretty much on the head!
Keep in mind, though, that TFT covers a wide range of technological levels
from Stone Age to Renaissance. Also, its what the GM wants - he can decree
that his world has vast deposits of excellent quality iron ore, allowing for
very good weapons across the board (why anyone would do this I cannot
fathom, but it is certainly legitimate).
Historically, iron (and, consequently, steel) quality depended not only on
the skill of the smelter and smith working on it, but also on the nature of
the raw ore. Some regions were blessed with good quality ore, others were
stuck with iron bearing sands or bog iron. Of course, a lack of scientific
understanding of metallurgy hampered Mediaeval weapons and armour to an
extent, but not as much as may be thought - after all, the weapons did
work...
I tend to follow more the model of normal weapons being "cheap" - not
necessarily as in poor quality, per se, but just made of so-so metal with
so-so heat treating.
----- Original Message -----
From: Hiryuu Chi <chiisai_ryuujin@yahoo.com>
To: <tft@brainiac.com>
Sent: Saturday, April 03, 2004 2:34 PM
Subject: Re: (TFT) How often should TFT swords Break
> It's my understanding that the metal available during
> the periods at which TFT is usually played simply
> wasn't that good.
>
> However, while I'd think you'd get a fair amount of
> weapon snapping with knives, axe handles, ect, the
> main problem with midevil european weapons as I
> understand wasn't so much breakage as bending. So I'd
> probably have that happen more for great swords/broad
> swords/ect.
>
> If I was for realism, I'd probably have both 3 and 18
> break/bend weapons, as 1 in 100 for combat
> circumstances, or if combat really takes 5 hits per
> death, 1/20 deaths, doesn't seem too unlikely.
>
> However, therein lies the problem. To me, realism
> isn't nearly as important as what makes the game
> interesting/fun, which varies among different groups.
> I guess if one of these things is realism, though,
> this still could be applicable.
>
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