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Re: (TFT) Re: attributes
In a message dated 5/9/2004 12:47:39 AM Central Daylight Time,
david_michael_grouchy_ii@hotmail.com writes:
> But there are two points I found where the news group and it's members
> as a whole have gone in the opposite direction of a "purist TFT" point of
> view. The first is in new talents. TFT doesn't actually encourage new
> talents of any kind. But It seems like more new talents have been
> introduced than all of the above combined.
For a long time I did avoid putting in new talents; what I did instead was to
change the way many of the existing talents worked (to match all the new
house rules I was writing).
It was only when I sat down to do a "second edition" of my house ruleset that
I started adding, deleting, and shifting the IQ requirements of various
talents.
Here's my current list:
Talents With No Minimum IQ Required
Negative Cost Talents
Bad Hearing (-2 per level)
Bad Sight (-2 per level)
Gullible (-1 per level)
Lame (-2)
Limited Dx (-1 per level)
Limited IQ (-1 per level)
Limited St (-1 per level)
Obnoxious (-1 or -3)
Unalertness (-2 per level)
Other Talents with no minimum IQ:
Acute Hearing (2 per level)
Alertness (2 per level)
Hobby (1/4)
Large Size (6)
Charisma (1 or 3)
Running (2)
Tough Minded (1 per level)
Toughness (1 per level) - requires St 11+
IQ 7 talents
Ax/Mace (2)
Big Weapons (1) - free if one has both Sword and Ax/Mace
Bow (2)
Crossbow (1)
Knife (1) - free with Sword
Pole Weapons (2)
Shield (1)
Sword (2) - includes Knife
IQ 8 talents
Peculiar Weapons Talents
Ax Throwing (1) - free with Ax/Mace if IQ 8+
Blade Throwing (1)
Bola (1)
Guns (2)
Lasso (2)
Main Gauche (1)
Net (1)
Quarterstaff (1)
Sling (2)
Spear Throwing (1) - free with Pole Weapons if IQ 8+
Tool Weapon (1, 2 or 3)
Whip (1)
Other IQ 8 talents
Apprentice Mundane Talent (1)
Boating (1)
Fencing (3)
Horseman (1)
Literacy (1)
Musician (1) - free with Bard
Pitching (2)
Seaman (1)
Sex Appeal (1)
Storyteller (1) - free with Bard
Swimming (1)
IQ 9 talents
Animal Friend (1)
Bard (2) - includes Muscian and Storyteller
Climbing (1)
Drover (1)
Expert Fencer (2 per level)
Expert Swimmer (1 per level) - requires Swimming (1 pt@IQ 8)
Marksman (2 per level)
IQ 9 talents, continued
Priest (2)
Recognize Value (1)
Spot Hidden (1 per level)
Stealth (2)
IQ 10 talents
Acrobatics (2)
Campcraft (1)
Diplomat (1)
Disguise (2)
Journeyman Mundane Talent (1) - requires Apprentice Mundane Talent (1 pt@IQ
8)
Leadership (2)
Lockpicking (1)
Mimic (2)
Naturalist (1)
Prestidigitator (2)
Tracking (1)
Unarmed Combat I (2)
Ventriloquist (1)
IQ 11 talents
Architect/Engineer/Shipbuilder (2)
Etiquette (1)
Expert Boater (1 per level) - requires Boating (1 pt@IQ 8)
Expert Climber (1 per level) - requires Climbing (1 pt@IQ 9)
Expert Horseman (2 per level) - requires Horseman (1 pt@IQ 8)
Expert Musician (1 per level) - requires Musician (1 pt@IQ 8)
Expert Seaman (1 per level) - requires Seaman (1 pt@IQ 8)
Expert Storyteller (2 per level) - requires Storyteller (1 pt@IQ 8)
Mechanician (2)
Physicker (2)
Tactics (1)
Veternarian (2) - costs one point with Physicker
IQ 12 talents
Assess Value (1 per level) - requires Recognize Value (1 pt@IQ 9)
Expert Disguise (1 per level) - requires Disguise (2 pts@IQ 10)
Expert Drover (2 per level) - requires Drover (1 pt@IQ 9)
Expert Prestidigitator (1 per level)
Expert Stealth (2 per level)
Expert Woodsman (2 per level)
Master Mundane Talent (1 per level) - requires Journeyman (1 pt@IQ 10) and
Apprentice (1 pt@IQ 8)
Shipmaster (2 per level) - requires Seaman (1 pt@IQ 8)
Unarmed Combat II (2) - requires UC I (2 pts@IQ 10)
Voice (1 per level)
IQ 13 talents
Chemist (3)
Master mechanician (2) - requires Mechanician (2 pts@IQ 11)
Mathematician (2) - requires Literacy (1 pt@IQ 8)
Scholar (3)
Strategist (2) - requires Tactics (1 pt@IQ 11)
IQ 14 talents
Alchemist (3)
Master of Disguise (2) - requires Disguise (2 pts@IQ 10)
Master Physicker (2) - requires Physicker (2 pts@IQ 10)
High Priest (2) - requires Priest (2 pts@IQ 9)
Unarmed Combat III+ (3 per level) - requires UC II (2 pts@IQ 12) and UC I (2
pts@IQ10)
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