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Re: (TFT) Dinosaurs for TFT
Sticking with the classics that I am somewhat familiar with:
TRICERATOPS SIZE/HEXES 7-10 ST 50-75 DX 10 IQ 3 MA 18 ARMOR -3/6
head BITE/BUTT 4d+2 CLAW/KICK 0 STOMP/TRAMPLE 4d Notes double
damage in a charge, can be used as mount and carry up to 1 ton on
TYRANNASAURUS SIZE/HEXES 7-9 ST 50-80 DX 12 IQ 3 MA 24 ARMOR -3
BITE/BUTT 5d+2 CLAW/KICK 0 STOMP/TRAMPLE 3d Notes what can you say
the King T-Rex! Estimated speed for t-rex ranges from 15-50mph,
but it is believed they could survive a fall at 35mph so 35mph is
Is Tyrannasaurus really smaller than Triceratops in terms of hexes?
Seems to me that Triceratops would have a very serious armor rating
from the front hexes (probably more that 6 vs. the base 3), unless
you manage to hit a vulnerable part of the face.
Also I think if you are dealing with humans or other smaller
combatants versus the upright giants such as T-Rex, you might
want rules for what happens when they fall down. That is, I expect
if a T-Rex dies while standing up, that it will fall in an
unpredictable direction and might crush things that are nearby
but not necessarily in the hexes it was standing in.
They look good and appropriate to me, though my detailed dino-
knowledge is weak. You've sparked my interest though. I wonder
about the high MA of the larger herbivores.
Dan makes good points. A lover of detailed rules myself, I would
say that some are in order here. Specifically, I'd think about:
* Big dinos attacking big dinos might get a major bonus to hit,
or conversely, a serious penalty to hit smaller targets. Maybe.
* Inertia rules for big dinos running into things when they die,
clutz up, or on purpose. Some of those herbivores at high
speed would have massive kinetic energy.
* As Dan mentioned, damage, at least to smaller targets, by
* A re-look at the TFT engagement rules, perhaps making them
more detailed for many-hex creatures, if necessary.
* A re-look at the Shift maneuver for very large creatures.
* Maybe some behavior rules. At IQ 3 and enormous size, their
tactical behavior is a very important factor. There should
be a big difference in the sophistication and variety of
their combat moves compared to, say, a dragon.
If you make counters, I hope you post them somewhere. 8-D
Thanks for sharing - this is good stuff, even just to read.
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