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Re: (TFT) multiple dice
I've taken the radical step of dumping autohits and automisses entirely, even
for 3 die rolls. (The lone remaining "critical" effect in my campaign is that
an improvised weapon, or cheap "piece of shit" weapon, will break on a roll
of 3 - still doing normal damage, however.)
Before that, I had dropped autohits and automisses for rolls on 2 dice or
less, but kept them for rolls on 3 or more dice.
In a message dated 9/22/2004 4:11:23 PM Central Standard Time, mgacy@maad.com
writes:
> Here's a question for the group.
>
> (I apologize in advance to those in my Arthurian TFT group who have already
> seen me talk about this).
>
>
>
> When rolling more or less dice than 3d6, do people use the rules as laid out
> in ITL where the chance of autohits and automisses are roughly the same
> regardless of the dice used, or some other method?
>
>
>
> Just noticing that keeping it roughly the same means a small range of
> "effective" (i.e. not automatic) numbers, no matter how many dice are
> rolled.
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