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Re: (TFT) Experimental Injury and Healing rules - comments appreciated.
From: <ErolB1@aol.com>
> mgacy@maad.com writes:
>
> >So here's the rule:
> >
> >The first time a combatant takes damage in combat, make a St (or fST)
roll.
> >Failure - The combatant is incapacitated (unable to attack) for the rest
of
> >the combat. The combatant may choose no action other than fall to the
> >ground, or run away (may get up to run away).
>
> I've been toying with something like this myself. I'd be inclined to
require
> a second roll to run away (if the first roll failed).
>
Seems like it would make sense to link this somehow with the Warrior and
Veteran talents. Perhaps you could have each character make a Bravery
roll each time they get injured - Warrior allows you to bypass the first
roll,
Veteran allows you to bypass the second as well.
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