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(TFT) Seth's Psychology of damage.



Hi Seth,

> .... I don't know how this can be quantified except maybe as an optional die 
> roll after damage; oh, say 1=character passes out -- 2-5=character reacts as per 
> standard ITL rules -- 6=character goes berserk and ignores damage results 
> until fight is over...

	I found out how much I hated extra dice
rolls when I seriously tried GURPS Fantasy.
The extra active defense rolls, which seemed 
such a good idea in theory, drove me and my
players around the bend.

	Another thing, Conan is not going to
pass out one time in 6.  If you were were
adding a die roll for the emotional reaction 
to damage, I think it should be more personality
based.

	
	One thought, give your players more 
power.  When I started allowing a roll for 
badly wounded players to stay conscious, I said
that 'once in a while' (i.e. when it is 
dramatically interesting) the player could have
their character automatically make this roll &
stay conscious no matter how far below 0 ST 
they were.

	It has worked out well.

	Regards, Rick
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