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Re: (TFT) Mongol Compound Bow?
In a message dated 3/24/2005 5:17:34 AM Central Standard Time,
rsmith@lightspeed.ca writes:
> Steve Jackson once wrote that yes he knew that
>a rapier could sometimes do more damage than a
>broadsword (deep penitration, etc.) but he was
>going to leave it at 1 die of damage for
>simplicity.
>
Since I run a cinematic game where realism is decidedly second-fiddle, I've
taken this a bit further and changed rapiers to 2d-3 for consistency as well as
simplicity.
Part of my reason for this is that I treat the variation in weapon forms as
"special effects" even more than the list on AM p 12. For example, in my game,
a St 10 sword doing 2d-2 damage might be a typical saber, cutlass or scimitar,
a heavier-than-normal rapier, a lighter-than-normal shortsword or longsword,
or even an unusually lightweight broadsword.
> My feeling is the same. The compound bow is
>just better than other bows. For a given amount
>of Strength it went further and did more damage.
>
> However, rather than unballance the game, I
>say that compound and composite bows require a
>huge amount of strength to use. I know it is
>unrealistic, but I want to put them into the
>game, but I don't want to make old bow technology
>useless. This is why they have such a high ST
>on my list.
I've heard enough arguments about the "awesomeness" of longbows vs composite
bows vs crossbows (and of weapon X vs weapon Y, in general) to take such
things with a grain of salt. So I have no problem with having "unrealistic" stats
for purposes of game balance.
Although something I have tried to do in my modifications is to give each
weapon-type a niche: E.g. Ax/Mace weapons are the best 2-hand melee weapons
(slightly better than 2-h swords), and swords are the best 1-h melee weapons.
As for bows and crossbows, I've actually had to tone down the longbow in my
game (from 1d+2 to 1d+1) because I've changed around the way high Dx gives
extra attacks. What makes the light crossbow so powerful in standard TFT is the 1
shot/turn with adjDx 14 rule. Alter or eliminate that, and crossbows are much
less dangerous.
Anyway, my own suggestion for "ethnic" uber-bows (English/Welsh longbow,
Mongol Compound bow etc.) would be to extend the "fine" weapon rules to allow them
damage bonuses, despite their not being edged weapons. Thus a "Mongol" horse
bow would get +1 or +2 damage over an ordinary horse bow for 10x or 20x the
normal cost.
Erol K. Bayburt
Evil Genius for a Better Tomorrow
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