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Re: (TFT) A little something I've been working on
Looks nice. Though personally I was never satisfied with the Underearth
combat system. On a computer, where complexity and detail are easier to
handle than with cardboard, I'd want more detail and better combat rules
than that game had.
PvK
On Fri, December 16, 2005 6:45 pm, Leo Powers wrote:
> Here's a screenshot of something I've been working on. It's another one
> of
> my little personal projects. It's a Flash version of 'Lords of the
> Underearth'. All maps/graphics/counters were hand drawn/traced by me.
> I'm
> not sure about posting it (the swf) on my website since it's pretty much a
> direct port of the original game, but I thought that it may work to set up
> battles for ITL since LOTU has provisions for doing just that. It would
> work as tactical RPG version of ITL. Here's the picture:
>
> http://home.sw.rr.com/lpowers1/misc/lotu_flash.png
>
> Everything is done in flash. It's not 100% done, but everything there at
> this point works. The combat tables work, scenarios can be loaded and
> cleared, and the counter tab shows information about the selected counter.
>
> The "I" button toggles the interface.
> "X" deletes the currently selected counter.
> "F" flips the counter.
> "1-6" (5 in the screenshot) generates a random number from 1 to 6
>
> Things to do:
>
> Add ability to edit team color (not sure what I want to do here).
> Add ability to add units (other than those in scenario).
> Add more scenarios.
> Tweak maps to fit better when arranged in ways besides "ABC".
> Add button for Help/Info.
> Add button/functionality for turn tracking.
> Change map move method (edge of screen vs. edge of map)
> Add hex reference numbers to the map system.
>
> Plans for the future:
>
> Create complete goblin race.
> Change graphics to something more suitable.
> Figure out a way to enable communication between two players.
> (This one is not possible with flash alone. It would require
> some kind of front end (visual basic) or server (to host games).
> Putting Flash in a VB window uses a lot of extra memory (~64megs)
> and hosted games would require a server to host the games)
>
> What cha think?
> Leo
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