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RE: (TFT) Rant: part III
"All geometric systems are equivalent and thus no system of axioms may claim
that it is the true geometry."
- Poincari
III
News Headline reads "Howard Thompson HID the rights to TFT with the
golden unicorn!"
http://www.tintinologist.org/guides/books/11secret.html
Or let us assume that he did. Even if he did, and even if I had them in
my hand, I'm not sure that republishing them would get entry into the gaming
world. I have often wondered how to word a pitch to this effect though.
"You gotta distribute this game for your own benefit. TFT was once #2 only
to D&D itself." But that's a fine point of a negotiation phase of only one
part of a long business plan. Using it as an "on cover" marketing splash
seems counter intuitive as well. Why would one say that their product is
number two?
I would see similar, if not the same, problems with republishing
Euclid's Elements. The original Greek foundation of geometry. Republishing
basic geometry is not an advancement of the arts and sciences. The many
fabulous derivative works of mathematics since Euclid though are
advancements. Geometry has lead to some incredible works of brilliance and
insight. Clubs of mathematicians have been invaluable to this, and they
still exist as of this writing.
That's thousands of years of work and evolution of thought. What
happened to Howard Thompson, and why is TFT still not known to the gaming
public at large. Scratch that! That's the wrong question. Try this one
instead.
If Howard Thompson's vision of TFT was so much better than Steve
Jackson's can we finish it without him? That is to say, can we bring the
body of work to a better conclusion than Howard did, both without him, and
his phantasmal copyrights. I hazard to say yes.
I believe Howard wanted to up-scale TFT. Have individual counters
represent squads. And that one of his main criticisms of Steve's work was
that it was too individualistic (my words) and that he put no work in on
squad level conflict. Maybe wisely so, for Howard's squad level rules leave
much to be desired.
===================================
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Math Detour
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Consider this derivative of TFT's foundation.
Giant
ST 8 x 3 hexes = 24
DX 9
IQ 7
ergo being a 3 hex creature costs 8 extra points.
my math instincts tell that a 1 hex creature (like a humanoid) should cost 1
extra point. So in reality starting humans are 33 point characters. One
point goes to being one hex in size.
if we presume a "square" rule here for the cost of hexes...
a 1 hex creature costs 1 extra point,
a 2 hex creature costs 4 extra points,
a 3 hex creature costs 9 extra points,
but a 4 hex creature costs 16 extra points.
Riding Horse
ST 11 x 2 hexes = 22
DX 11
IQ 5
= 28 points
+ 4 points for 2 hexes
= 32 points
1-hex dragon
ST 12
DX 12
IQ 10
= 34 points
+1 for 1 hex
= 35 points ( I recommend ST 11, DX 11)
2-hex dragon
ST 8 x 2 = 16
DX 12
DX 12
= 32 points
+4 points for 2 hexes
= 36 points (the precise point that exp cost per point jumps to 250 instead
of 125)
4-hex dragon
ST 7 x 4 = 28
DX 13
IQ 12
= 32 points
+16 points for 4 hexes
= 48 points (A very experienced character. No wonder dragons' attributes
like DX and IQ seem to go up so slowly for their age)
===================================
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End of the Math Detour
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===================================
Is this the underlying formula that was denied to Howard? I doubt it.
Is this formula good enough to recreate all creatures in TFT? Not by a
long shot. There is still natural armor, the ability to speak languages,
opposable digits, can the creature learn talents, a ton of other unspoken
factors. And let's not forget the many other things that are now considered
Advantages/Disadvantages by gurps.
But I do feel that it is close enough that all the creatures starting
statistics could all be brought in line with a formula of this nature. This
alone is enough to create an advancement in the art and science of TFT. A
newly copyright able material. One that both is the original and swallows
up the original in one bite.
Another draw back is that the above is just the math. What is really
lacking is the flavor. The art of the game itself. Somantics aside there
are other types of derivative work. There are different mathematical
approaches, and there are different conceptual approaches. Take for
instance this different version of TFT. (once again, also an advancement I
hope).
V.S.R.P.S.
(pronounced veh-sur-ps)
the Very Specific Role Playing System.
"We are members of gate mapping society. Join us in exploring new
lands and cultures. Find out who the ancients thought it was important to
maintain trade with. Delve into the mysteries of the lost gate technology.
Maybe we will be the first to come back with a lost spell. It shocked us
all, when the gates were discovered, that magic actually works on the other
side. But we are not the only ones going through and learning to cast these
powerful spells. There are other societies with questionable motives racing
against us. And there is a rumor that the ancients even knew how to raise
the dead. Do we want our enemies to get this power and not us?"
The Very Specific Role Playing system is a game of exploration,
dramatic scenes, and high adventure...
You get the general Idea. Here are some more, in the briefest of one
line explanations.
a) "You play a magic item controlling a character. If that character is
killed by a monster you play the monster. Follow the life of your magic
item, be it to the heights of glory or the depths of hell. But if you are
captured by another magic item you have to start over. Captured magic items
can be traded in to buy new enchantments for yourself.
b) "The GM will tell the players information that their characters are
specifically not allowed to know. The players must play their character as
though they didn't know, until the GM reveals the info in some random or
pre-planed campaign event." Willful role playing is a game of dramatic
moments.
c) "The players will take 30 min to design a labyrinth and populate it
with monsters. The GM will then take a series of small adventuring groups
in to see if they can beat it." Turn the adventure around. They players
have secret books of knowledge that only the GM can't look at. Can he
conquer your lab?
d) "We always knew the day would come when magic would present us with a
bill for all the work it has done for us. Will we survive?" Realize the
darkest fears of the Mnoren. End the world with magic!
e) "When amassed, treasure creates monsters in the surrounding area at
one monster character point per one hundred dollars, per week." Amass
wealth, and fight to preserve that wealth.
f) "Each player gets 250,000 silver and 576 character points for starting
equipment, and starting figures." This isn't melee, it's War!
g) "Now that the Mnoren have landed, the labyrinth is our only safe
haven. Who knew all these dungeons were designed so we could hide from our
former masters?" At last the question has been answered; where did the
Mnoren go? We threw them off Cidri once before. Can we do it again?
h) "Nature has ST infinite, Create Elemental, and is mad at mankind."
Can your team survive long enough to make the peace?
i) "Every starting character and monster equals 32 points." Play any
character in the book. None of the spells exist yet. Invent them first and
your team may conquer the world.
j) "Every space walker learns Fresh Air by the age of 14." TFT on the
Moon is a space opera game using fantasy rules.
I conclude with these words. The 26 letter alphabet is to hieroglyphs,
what TFT is to D&D.
David Michael Grouchy II
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