# RE: (TFT) Rant: part III

"All geometric systems are equivalent and thus no system of axioms may claim that it is the true geometry."
```-   Poincari

III

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News Headline reads "Howard Thompson HID the rights to TFT with the golden unicorn!"
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http://www.tintinologist.org/guides/books/11secret.html

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Math Detour
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Consider this derivative of TFT's foundation.

Giant
ST  8 x 3 hexes = 24
DX  9
IQ  7

ergo being a 3 hex creature costs 8 extra points.
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my math instincts tell that a 1 hex creature (like a humanoid) should cost 1 extra point. So in reality starting humans are 33 point characters. One point goes to being one hex in size.
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if we presume a "square" rule here for the cost of hexes...

a 1 hex creature costs 1 extra point,
a 2 hex creature costs 4 extra points,
a 3 hex creature costs 9 extra points,
but a 4 hex creature costs 16 extra points.

Riding Horse
ST 11 x 2 hexes = 22
DX 11
IQ  5
= 28 points

+ 4 points for 2 hexes
= 32 points

1-hex dragon
ST 12
DX 12
IQ 10
= 34 points

+1 for 1 hex
= 35 points ( I recommend ST 11, DX 11)

2-hex dragon
ST  8 x 2 = 16
DX 12
DX 12
= 32 points

+4 points for 2 hexes
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= 36 points (the precise point that exp cost per point jumps to 250 instead of 125)
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4-hex dragon
ST  7 x 4 = 28
DX 13
IQ 12
= 32 points

+16 points for 4 hexes
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= 48 points (A very experienced character. No wonder dragons' attributes like DX and IQ seem to go up so slowly for their age)
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End of the Math Detour
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Is this the underlying formula that was denied to Howard?  I doubt it.
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Is this formula good enough to recreate all creatures in TFT? Not by a long shot. There is still natural armor, the ability to speak languages, opposable digits, can the creature learn talents, a ton of other unspoken factors. And let's not forget the many other things that are now considered Advantages/Disadvantages by gurps.
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But I do feel that it is close enough that all the creatures starting statistics could all be brought in line with a formula of this nature. This alone is enough to create an advancement in the art and science of TFT. A newly copyright able material. One that both is the original and swallows up the original in one bite.
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Another draw back is that the above is just the math. What is really lacking is the flavor. The art of the game itself. Somantics aside there are other types of derivative work. There are different mathematical approaches, and there are different conceptual approaches. Take for instance this different version of TFT. (once again, also an advancement I hope).
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V.S.R.P.S.
(pronounced veh-sur-ps)

the Very Specific Role Playing System.

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"We are members of gate mapping society. Join us in exploring new lands and cultures. Find out who the ancients thought it was important to maintain trade with. Delve into the mysteries of the lost gate technology. Maybe we will be the first to come back with a lost spell. It shocked us all, when the gates were discovered, that magic actually works on the other side. But we are not the only ones going through and learning to cast these powerful spells. There are other societies with questionable motives racing against us. And there is a rumor that the ancients even knew how to raise the dead. Do we want our enemies to get this power and not us?"
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The Very Specific Role Playing system is a game of exploration, dramatic scenes, and high adventure...
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You get the general Idea. Here are some more, in the briefest of one line explanations.
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I conclude with these words. The 26 letter alphabet is to hieroglyphs, what TFT is to D&D.
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David Michael Grouchy II
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• References: