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Re: (TFT) TFT Healing
On Tue, 2006-09-12 at 22:30, ErolB1@aol.com wrote:
> Some random thoughts:
> o Rapid healing isn't necessarily *instant* healing, and there's a good case
> for keeping healing from being instant even if it is rapid. I have healing
> potions "convert" regular injury into fatigue loss/stun damage rather than just
> being a "poof, you're healed" effect. I'm thinking of also applying this to
> physicker healing. The "Life" spell or potion will still be a "ShaBoom! You're
> Healed!" effect that (if you're alive) completely heals all injury, stun, &
> fatigue - but it *is* the ultimate healing spell in my campaign, able to bring
> back the (recently) dead.
>
> Erol K. Bayburt
> Evil Genius for a Better Tomorrow
Thanks for the post Erol.
I rather like the idea of healing potions converting wounds to
fatigue / subdual damage.
Warm regards, Rick.
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