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Re: (TFT) TFT Healing



On Tue, 2006-09-12 at 22:30, ErolB1@aol.com wrote:
> Some random thoughts: 

> o Rapid healing isn't necessarily *instant* healing, and there's a good case 
> for keeping healing from being instant even if it is rapid. I have healing 
> potions "convert" regular injury into fatigue loss/stun damage rather than just 
> being a "poof, you're healed" effect. I'm thinking of also applying this to 
> physicker healing. The "Life" spell or potion will still be a "ShaBoom! You're 
> Healed!" effect that (if you're alive) completely heals all injury, stun, & 
> fatigue - but it *is* the ultimate healing spell in my campaign, able to bring 
> back the (recently) dead. 
> 
> Erol K. Bayburt
> Evil Genius for a Better Tomorrow

Thanks for the post Erol.

I rather like the idea of healing potions converting wounds to 
fatigue / subdual damage.

Warm regards, Rick.
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