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Re: (TFT) On the Subject of Armor...
---- lifeisfun@aol.com wrote:
> My other peev is the ineffectiveness of a block or parry. I think
> it would make battles a whole lot more interesting if creatures
> and players alike could roll to parry instead of hitting for damage
> in a given round.
Well, supposedly thats what the 'defend' option is supposed to
be able to do. Trouble is: 1) everyone can defend equally well,
and 2) its at the expense of an attack.
> The minimal dex minus or stopping of an additional hit or two
> is not the way I envision battle between skilled combatants who
> parry or block with shields.
Well, you could argue that the extra hits stopped is the equivalent
of a block or parry - I hit you for 1 point of damage - oh, your shield
stops that much?
> And parrying, I think they missed the boat on that one entirely.
Agreed.
> Problem seems to be that in Mele, the high dex goes first.
Well, here we have the problem of a stat being made to represent
too many things. In Melee and TFT, your DX is not only a measure
of physical dexterity, it is also a measure of your skill level. Yuck.
> I'd love to have seen a system where both characters roll against
> their adj. dex and compare the delta to see if the parrying character
> succeeds or fails to block the blow.
Maybe we can discuss this offline. I happen to be working (slowly)
on something ...
Dan
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