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Re: Re: (TFT) Flying combat


Thanks for the education. I don't know how many times I must have read that passage. I was confused a little by the passage "taking a swipe as it flies by." Wouldn't this mean that the flier engaged the ground fighter then disengaged; that is, as long as they weren't using a pole weapon? A sword reaches the same distance whether both opponents were on the ground or in the air. At some point, the flier has to engage the ground fighter in order to conduct a melee attack, that is unless the rules mean that a flier can conduct melee without engaging.

Glad I could give you some nasty ideas. The thought of flying monkeys still gives me the creeps.


From: Eric Coles <eac42@columbia.edu>
Date: 2006/11/03 Fri PM 01:08:58 CST
To: tft@brainiac.com
Subject: Re: (TFT) Flying combat

Hi Aidan,

Per Advanced Melee:

"Most flying creatures may attack foes on the ground. This attack 
will also be. at -4 DX (the flier is either hovering or taking a 
swipe as it flies past; neither is especially accurate) unless the 
attacking flier is a small creature (Dragonet or smaller) attacking a 
much larger target. Dragon-fire and thrown spells may also be used 
from the air without DX-."

"Some fliers will drop rocks or weapons on their foes. Spears and 
axes may be dropped at -4 to hit but do +2 damage if they connect."

What I get from the comment in Aerial combat re engagement is that 
combatants on the ground cannot engage a flyer except in enclosed 
spaces ("The addition of the third dimension does allow fliers to 
cross over fires, walls, shadows, and foes where there is enough 
room. ").  However I would allow a flyer to engage a foe on the 
ground.  And they would both be at -4DX.    Reading the rule above re 
dropped spears and axes, it seems that it would be a whole lot more 
accurate (as well as damaging) to "drop" the weapon than to "throw" 
it.  Coments welcome.

I do think that your javelin-using flyers should seriously consider 
the Thrown Weapons talent.  I also usually create flying things as 
pretty high DX - with a penalty for fighting on the ground.  And you 
are giving me some nasty ideas, I think it's time to introduce the 
flying monkeys using net and trident....


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