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Re: (TFT) More on 8 hits
In a message dated 11/9/2006 2:35:58 PM Central Standard Time,
dwtulloh61@cox.net writes:
> Along this same line of reasoning ...Has anyone thought about
> modifying the "if a figure takes 8 hits or more" rule?
[Raises hand]
I divide standard-sized figures into 1/2 hex figures, 1 hex figures, and
1-1/2 hex figures. The 1/2 hex figures are goblins etc - the undersized figures,
the 1-hex figures are humans, orcs, elves, etc. and the 1-1/2 hex figures are
lizardmen, gargoyles, (and also humans & orcs of unusually large size - the
conanesque types.)
"Size in hexes" figures into the damage needed to knock a figure down, as
well as various other calculations in my house rules. I use a slightly more
complicated version than the BTB 8 hits or more rule, but using the 8 hits rule,
then 1/2 hex figures would then need 4 hits to knock down, normal 1-hex figures
would need 8 hits to knock down, and large 1-1/2 hex figures would need 12
hits to knock down.
My actual house rules look like this (Note that I don't use the "5 hits gives
-2 Dx rule")
Knockdown
If an attack does 4 or more points of damage, after armor (or 8 or more
points of damage, before armor) then either the attacker's player or the target's
player may call for a "knockdown roll" in addition to the target taking damage.
Roll 1 die:
Roll Effect
1-2 No Knockdown - target takes full damage and remains standing
3-4 Reduce damage by 2 points, and target drops to kneeling. (Target
drops to prone if already kneeling.)
5-6 Reduce damage by 4 points, and target drops to prone. (Reduce damage
by only 2 points if target already kneeling.)
For multi-hex targets, increase all the damage amounts in proportion: A 3-hex
giant has to be hit for 12 points of damage for a roll on the knockdown
table, and will take 6 points less damage if dropped to kneeling.
If the attacker makes a "called" or "aimed" shot to a specific body location,
then he may *choose* a result on the knockdown table, rather than rolling a
die.
Damage from certain attacks "count double toward knockdown." For these
attacks, cut all the damage amounts in half: It takes only a 2 point hit to qualify
a one-hex figure for a roll on the knockdown table, and knocking the figure
down to kneeling will reduce damage by only 1 point.
Erol K. Bayburt
Evil Genius for a Better Tomorrow
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