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Re: (TFT) More on 8 hits
---- Peter von Kleinsmid <email@example.com> wrote:
> >On to more esoteric subjects ... suppose I have a ST 12, DX 12,
> >IQ 8 fighter. If my fighter gets hit for 8 points of damage ( a
> >significant smack ), should the fighter have to roll to remain
> >standing, as per a shield bash? (no ST requirement, simply a
> >3D6 roll vs DX) One could argue that a hard enough hit is
> >unbalancing and this should be represented somehow. Or not.
> Why is this esoteric? It happens all the time, no? I thought in TFT
> canon, 8 points of damage in one attack to a humanoid target was
> an automatic knock to prone, no? (The only DX roll was if a figure
> falls next to a pit, to avoid falling in the pit, as well.)
The rules say that if a figure takes 8 or more hits in a single turn, it
falls down. Now I've always interpreted this as taking 8 or more
points of damage - ie, after the effects of protection (armor, shield,
tough skin, etc) are applied. What I am wondering is if a figure
should be affected when a weapon delivers 8 or more points of
damage, regardless of how many hits get through the protection.
Does that help?
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