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Re: (TFT) 8 hits or more --> Duration of fall and cannon
My vote is 3
I have many house rules but most of them are very minor
or experimental. (Just trying them out for a few years
and seeing how they work. They are not REAL house rules
yet...)
(Bonus poll) 1.
The FM Screen was written by SJ. He hoped to include it
in boxed TFT, but it was sold as a separate product.
Codex came from Metagaming. There are some rules I use
and some that I reject, much like the other TFT rules.
Regards, Rick.
On Sun, 2006-11-12 at 18:22, David O. Miller wrote:
> Just for fun I would like to run an informal poll here. Please respond
> to only one:
>
> 1. Our group plays TFT by the book with no alterations.
>
> 2. Our group plays TFT with only one or two (minor at best) house rules.
>
> 3. Our group plays TFT with several GM invented house rules.
>
> 4. Our group plays TFT in name only, the rules have been so altered
> that you would barely recognize them.
>
> My vote falls into number 2.
>
> Bonus poll:
>
> 1. I believe the Fantasy Master's Screen and the Codex should be
> considered part of the official cannon.
>
> 2. I do not believe the Fantasy Master's Screen and the Codex should be
> considered part of the official cannon.
>
> I'm voting for number 2.
>
> --David O. Miller
> Just for clarity I don't consider myself a rules lawyer so much as a
> rules purist (or, yikes, a rules fundamentalist).
>
>
>
> On Nov 12, 2006, at 6:04 PM, Christopher Fuhrman wrote:
>
> > --- Rick Smith <rsmith@lightspeed.ca> wrote:
> >
> >> Anyway, there is a discrepancy in the rules, so my advice is
> >> to forget cannon and pick what makes sense to you. If you
> >> insist on cannon, then go with the microgame rules. That was
> >> what SJ wrote, and I think the contradictions that arose after
> >> that was poor rules writing by those condensing rules or
> >> trying to fix a different rule not considering the question
> >> you are puzzling over.
> >
> > Well said, Rick. I agree there is no canon here, because TFT never
> > really got past the unstable "2.0" stage with its true visionary
> > still in control. I'm calling version 1 the Microgames.
> >
> > As for the 2.0 (AM/AW/ITL) documents, there isn't even an index. Much
> > (if not all) of the documentation was laid out by hand in those days.
> > There were probably different people who worked on different parts of
> > different documents: someone wrote the combat example in AM with its
> > inconsistencies, put together the codex, the Fantasy Masters' Screen,
> > etc. Maybe SJ or HT did quality control at the end and tried to catch
> > all the mistakes and contradictions. We shouldn't be surprised that
> > they are there.
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