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Re: (TFT) Economics in general
I am very sorry to hear this.
All I can offer are semi-'edumacated' guesses as to what was being balanced but it seems to me that Mr. Jackson et. al. were very concerned with balance from a PC experance or level point of view. Remember the old Ultima series? (Lord British was on Lifestyles of the Rich and Famious or some such show years back) The first few levels were simply murder but once you got a character through to the 4th or 5th level then you only had to be paticent and build your character and not have to worry so much about dieing. AD&D had a similar type of curve. 1 hit die SUCKS if you roll a 1 and poor mages got 4 HP MAX! (+con bonus i suspose...)
I have a suspission, without haveing crunched anything, that a look at magic item creation might be illuminating for this purpose. I feel that as Characters got more powerful they inevatably would get richer and he wanted to have plenty of avenues to drain the coffers so to speak. A problem is that the value of a s.c. seems to be set as fiat. My argument isn't that crafting the metal isn't of value (Secondary production "value added") but that surely something that weighs 70 times as much and requires more crafting shouldn't cost only 15 times as much. The metal for both come from the same mines (Primary production) and I don't see them selling it almost 5 times cheaper as long as the smith promises to make great swords and not daggers. There should not be unlimited resources. That's the CITIES post.
Jay
>>
>
> ---- "Craig W. Barber" <craigwbar@comcast.net> wrote:
> > Not sure about the dagger / greatsword valuation controversy, but
> > in general: what was the great economic balancing? Any-
> > one know Mr. Kaufman? Could he be invoked to provide the background?
>
> I seem to recall reading many years ago that Phil Kaufman
> ( creator of the TFT economic system and the unbeatable
> "Kaufman Retrograde" tactic of Star Fleet Battles ) died - I
> think he was killed in a car accident. Does anyone else know
> for sure?
>
> Dan
> =====
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