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Re: (TFT) Re: TFT Digest V3 #918



> ----- Original Message -----
> From: Sethkimmel@aol.com
> To: tft@brainiac.com
> Subject: (TFT) Re: TFT Digest V3 #918
> Date: Thu, 6 Sep 2007 03:35:36 EDT
> 
> 
> In a message dated 9/5/07 12:38:44 PM Pacific Daylight Time,
> tft-owner@brainiac.com writes:
> 
> 
> > SOOOOO... do you track the damage down to which organs get hit until the
> > bullet hits the bone? 

Well.... I've got that.

> >  Or come up with a lump sum number and subtract?
> > Neither one being actually ACCURATE, of course, but one notably more so than
> > the other, but not very playable.  Pick your poison already!
> >


Okay may I mention the following....

TFT AM pg. 28
8. Quick Combat System

I want my cake and eat it too.

Jay


> sounds like the debates they had with naval miniatures rules in the '80's
> (plus throw in every nitwit; - I mean every 'expert' expousing naval gunfire
> ballistics and armor penetration statistics till ya' want to 
> puke....:-) ). gota
> LOVE the "playability VS realism" design wars...
> 

Anyone know "Car Wars"?
The turning key used in that one was inspired by "Naval Miniatures". Also "Armor Class" was inspired by 'Naval Games'.




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