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Re: (TFT) Mass Combat



--- Christopher Fuhrman <fuhrman8or@yahoo.com> wrote:

> I just verified that I defined the damage for a hammer incorrectly in the
Java
> source code. I'm not sure when I'll have time to make a new release of the
> simulator, but I'll try to get to it this week. I'll reverify the weapons
> table, since there may be other similar errors.
> 
> I'll make an announcement on the list when I update the simulator.

The new version (which I'm somewhat arbitrarily calling 1.1) is up on the web
site at http://pages.infinit.net/filmore/MeleeSimulator/

As indicated on the web page:

Bugs fixed:

    * 2007-09-23: Several damage values for weapons were wrong. Hammer had 1-1
instead of 1+1 (thanks Todd Roseberry) and Spear had 1+1 instead of 1+2.

Globally, this bug doesn't seem to affect much. The best characters are still
the same as before. Here are the best 4 results of a free-for-all (select all)
with 50 bouts for each match-up:

00003682, 75.1% 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
00003737, 76.2% 069:ST13;DX11;MORNINGSTAR;LEATHER;SMALL_SHIELD
00003755, 76.6% 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
00003803, 77.6% 068:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD


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