It's not clear why Musashi won. He was about 29 but Kojiro's age is unknown. He could have been Musashi's age according to some accounts. Both were experienced and skilled swordsmen. Kojiro would normally have had the length advantage because he used a nodachi. OTOH, Musashis is said to have carved his oversized bokken to be just a bit longer than Kojiro's sword. I think he "cut" it a little close with the length based on the cutting of his headband. A few millimeters difference in length and he would have been the dead one.
Could we devise a system that doesn't just emphasize adjDX in determining who attacks first? Not sure since we only have three attributes. If you really want to be fair, you might come up with a combat initiative factor that takes into consideration a character's total Attribute (adjusted) but perhaps weighted in some way for combat. Such a factor would take into consideration a person's general experience (total attribute).
So, as a person takes hits or is fatigued, represented by a lower ST, the adjATT would decrease and the fighter would be less responsive in combat. DX would obviously change as a fighter was stunned or wounded down to 3ST. Once an opponent is this weak, intiative should usually go to the healthier fighter.
Here's an example: Kojiro 40 Attribute vs. Musashi 39 AttributeRound 1. Kojiro will strike first due to higher total attribute. Strikes at Musashi, hitting him for 5 pts of damage. Musashi response hitting Kojiro for 7 pts.
Round 2. Kojiro is now 33 adjAtt (but less 2 more for taking 5 or more hits in a turn), bringing his adjATT for this turn only to 31. Musashi is now a 34 adjAtt (but less 2 more for taking 5 or more hits in a turn), bringing his adjATT for this turn only to 32. Now Musashi attacks first this turn.
As these guys whittle each other down, each will become less combat ready and will naturally incline to a defensive posture because they would lose the "initiative" to a more energetic and healthy opponent. Probably more often than not, the first guy to get hit will quickly decline in subsequent turns.
Too much? Aidan----- Original Message ----- From: "David Michael Grouchy II" <david_michael_grouchy_ii@hotmail.com>
To: <tft@brainiac.com> Sent: Monday, October 15, 2007 10:36 PM Subject: RE: (TFT) Hackers
> From: "Jay Carlisle" selfinflicted_wounds@boardermail.com >> > Kali Sticks> > 3ft> > 6 blows per sec > 90MPH velocityI seem to remember that Musashi wrote that the first lesson should be the last. Using a bokken to give Sasaki Kojiro his final lesson testifies well to the fact that Musashi lived by the Strategy he espoused. Sasaki Kojiro, onWood is not as "fussy" as a steel katana. Miyamoto Musashi, in his last duel, killed Sasaki Kojiro using only a wooden sword. The two opponents lunged at one another and struck. Kojiro's live steel sword, the legend goes, cut the head band on Musashi's head while Musashi's wooden sword crushed his Kojiro's skull. > Aidanthe other hand, seems to have used an overly complicated attack. His last words could very well have been ''realism over playability.''David Michael Grouchy II
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