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Re: (TFT) realism and order of attack (was Hackers)
> ----- Original Message -----
> From: "Todd Roseberry" <paleryder1@verizon.net>
>
> Here's an example:
>
> Kojiro 40 Attribute vs. Musashi 39 Attribute
> Round 1. Kojiro will strike first due to higher total attribute.
> Strikes at Musashi, hitting him for 5 pts of damage. Musashi
> response hitting Kojiro for 7 pts.
>
> Round 2. Kojiro is now 33 adjAtt (but less 2 more for taking 5 or
> more hits in a turn), bringing his adjATT for this turn only to 31.
> Musashi is now a 34 adjAtt (but less 2 more for taking 5 or more
> hits in a turn), bringing his adjATT for this turn only to 32. Now
> Musashi attacks first this turn.
>
> As these guys whittle each other down, each will become less combat
> ready and will naturally incline to a defensive posture because
> they would lose the "initiative" to a more energetic and healthy
> opponent. Probably more often than not, the first guy to get hit
> will quickly decline in subsequent turns.
>
> Too much?
>
> Aidan
>
>
NEVER too much!
IF the opponets are basicly 1 to 1.
MOST "scenerios" start with a basic encounter that's so underpowered that the thing would be concidered an afterthought at the end.
Also think of this.
If your 'figure' of several years playtime somehow got thrown into a 'hopeless situation' (Hero Questing) wouldn't YOU want to play it out to the "dear end"?
You just might get the upset... (MERLIN SWITZER! 1, ...... 1, ............... THREE! Greatest Dice roll I've ever been present for. Ya never should have made us Mnoren.... lol)
It's like the Inverse of quick combat.
Jay
--
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