[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Making Defending more useful - Damage after armor is 1/3...
On Mon, 2007-15-10 at 18:21 -0600, Craig W. Barber wrote:
> Hmm!! Interesting. Hate to Gurpify it but don't most of us prefer to believe
> that High DX figures be able to defend themselves better? OTOH... I've always
> felt that DX was too powerful in TFT anyway.
In Dave Seagraves TFT pbem campaign DX was used
for automatic defenses. I took a Thief and some
handicaps to get a very high starting DX. I had
taken NO weapon talents (I used a club).
It turns out I was more of a combat monster than
people who were straight fighters with a medium DX.
Simply because I was not getting hit and I could
deal out damage.
So in his campaign DX was even MORE important.
(Dave argued that DX was not the most important
attribute in his campaign but I didn't believe it
for a minute.)
Rick
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"