Quoting pvk@oz.net:
On Sat, December 29, 2007 2:58 pm, raito@raito.com wrote:...Though he was working for himself, he was also writing to avoid the copyright on TFT. I call that a rather hefty constraint, andit's my opinion that GURPS suffered for it.In what ways do you think GURPS steps around TFT copyright (and suffersfor it)? All that comes to my mind is Cidri... or maybe the Magic system.
The first thing that comes to mind is that skills/talents in GURPS have levels that are bought, whereas they don't in TFT. That single change seems to change most aspects of the system. It certainly adds to the complexity. This changeappears to me to be tacked on to TFT-style characters.
There's also the matter of the calculation of hit points, types of damage, and parts of the magic system. There's probably other stuff I'm not thinking ofright now.
Neil Gilmore raito@raito.com ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"