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Re: (TFT) HT's views on complexity
Yes, GURPS character generation is far more complex than in TFT. So back
to the copyright avoidance theory, are you thinking that perhaps SJ
decided to try a different kind of design more to avoid doing the same
kind of design twice, rather than that he thought GURPS was necessarily a
On Sat, December 29, 2007 10:05 pm, email@example.com wrote:
> Quoting firstname.lastname@example.org:
>> On Sat, December 29, 2007 2:58 pm, email@example.com wrote:
>>> Though he was working for himself, he was also writing
>>> to avoid the copyright on TFT. I call that a rather hefty constraint,
>>> it's my opinion that GURPS suffered for it.
>> In what ways do you think GURPS steps around TFT copyright (and suffers
>> for it)? All that comes to my mind is Cidri... or maybe the Magic
> The first thing that comes to mind is that skills/talents in GURPS have
> that are bought, whereas they don't in TFT. That single change seems to
> most aspects of the system. It certainly adds to the complexity. This
> appears to me to be tacked on to TFT-style characters.
> There's also the matter of the calculation of hit points, types of damage,
> parts of the magic system. There's probably other stuff I'm not thinking
> right now.
> Neil Gilmore
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