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Re: (TFT) HT's views on complexity
> ----- Original Message -----
> From: email@example.com
> Yes, GURPS character generation is far more complex than in TFT. So back
> to the copyright avoidance theory, are you thinking that perhaps SJ
> decided to try a different kind of design more to avoid doing the same
> kind of design twice, rather than that he thought GURPS was necessarily a
> better design?
A discussion on the Champions series is probably in order on this.
When you can'y do EVERYTHING yourself you have to meld your work into others.
I figure I turn 40 in the middle of June so I've been hereing about this bloody mid-life crises since I can remember.
I choose to spend that energy on this stuff!
Never the less, there it is.
There is a LOT of good stuff in this list! (and quite a bit of passion too)
The easier it is to access the BETTER for any of those who follow nicht whar?
There is STILL, in this golden age of technology, NOTHING that compeats for interactivity than MY mind vs. YOUR mind.
I consider TFT, 'Roberts Rules of Order' for this kind of meeting of people.
I'll shut up now.
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