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Re: (TFT) HT's views on complexity

In a message dated 12/30/2007 4:22:30 PM Central Standard Time, pvk@oz.net 

> Yes, GURPS character generation is far more complex than in TFT. So back
> to the copyright avoidance theory, are you thinking that perhaps SJ
> decided to try a different kind of design more to avoid doing the same
> kind of design twice, rather than that he thought GURPS was necessarily a
> better design?

I'd say it was as much the "second system effect"[1] as copyright avoidance. 

[1]"In computing, the second-system effect or sometimes the second-system 
syndrome refers to the tendency to design the successor to a relatively small, 
elegant, and successful system as an elephantine, feature-laden monstrosity." 

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