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Re: (TFT) Rough and Ready Campaigns
On Fri, January 18, 2008 2:01 pm, Jay Carlisle wrote:
..
> If your playing your characters children, and so on, this makes a
> difrence.
> Ageing means something.
> That sorta thing.
...
> What are your thoughts concerning Downtime Actions?
Yep. Neat concept. There is a stress though against playing a lot of
really detailed sessions, especially with multiple characters and plot
threads. E.g. Party/player A wants to do some detailed big multi-sessions
adventuring which only takes a little game time, while Party/player B is
eager to advance the calendar... which can be solved or worked around in
various ways, especially if you separate players attachment from single
characters, or if everyone accepts a structure that keeps the calendar
moving at whatever pace people like. In other words, it creates new issues
for player group compatibility and the workability of the campaign.
> I'm aware of Dominions but haven't played it.
I highly recommend it.
Free demo:
http://www.shrapnelgames.com/Illwinter/Dom3/6.htm
My impartial preview article:
http://www.wargamer.com/reviews/dominions3_preview/Default.asp
> Do you have a structure in mind?
For the Dominions RPG, I see a few possibilities. Probably I (or the group
of players, or a different group of players) would play a Dominions game
until the world was in a developed interesting position with some history,
using a map I either created or would like to run the RPG in. Then create
an adaption system from Dominions to TFT (or GURPS or whatever), and use
the saved game as the starting point for converting the world into a RPG
campaign.
Of course, there is also the temptation to try to use the game to play in
tandem with the RPG, to generate world events etc. Though there would be
some technical sync issues between the RPG and the computer game.
Dominions is pretty mod-able, but if players start messing with world
events, there could be some disconnects that might get tricky to maintain,
though I guess they could be worked around by modding now that I think
about it - the RPG would be more authoritative, and if the game got out of
sync in some spots, modding could be used creatively to eventually restore
it to match the RPG close enough. Hmm. Yep, I can really see it working.
In fact, the idea is coming to mind of taking an old TFT campaign and
making a TFT mod and trying to set up a game to match it.
Eh, though the main difference is the religion and magic of Dominions is
different from TFT. Though, I have a pet project which I back-burnered a
few months ago, to make the magic of Dominions more in scale with TFT.
PvK
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