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Re: (TFT) Rough and Ready Campaigns



> ----- Original Message -----
> From: pvk@oz.net

> There is a stress though against playing a lot of
> really detailed sessions, especially with multiple characters and plot
> threads. E.g. Party/player A wants to do some detailed big multi-sessions
> adventuring which only takes a little game time, while Party/player B is
> eager to advance the calendar... 

Yes!
I think this may be what some of us mean by Story.

> 
> In fact, the idea is coming to mind of taking an old TFT campaign and
> making a TFT mod and trying to set up a game to match it.

My Goodness, I may have comunicated!
It's just a tool, but I think if it's set up properly it'll be ripe for situations that create adventure potential.

 
> Eh, though the main difference is the religion and magic of Dominions is
> different from TFT. 

Well technecally TFT dosen't have magic and religion, Cidri does...

Your 'Wizards at War' has a lot more aplications when you actually have little Units walking around.



Jay

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