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Re: (TFT) Raw Text,Talents & Tech
> ----- Original Message -----
> From: pvk@oz.net
> > Stone age maces improve progresively as the materals improve.
> ...
>
> Ok, my fine berserk TFT mad scientist friend, I have a serious question
> for you:
> What are you thinking the measurable nature and effect would be of the
> progressive improvement of stone age maces via materials. What material
> and attribute values would the lowest stone age mace have, and what
> material and attribute values would the highest stone age mace have?
>
Ahhhhhh, this is a VERY good question.
So, are there any other questions?
"Wait, wait, don't tell me" just did Gygax as the 'not my job' segment.
Okay, I don't know how much folks are gonna like this.
The classification of weapons IMO is a bit misleading.
I'm thinking to define materals like stone and metals individually.
No Iron w/o Iron Working, etc.
Except for trade, plunder, kidnaping a smith, etc.
Conans sword.
The Silk secret.
etc.
These materals already must be defined for buildings.
What you'd get is a range of posable combinations for "mace" depending on the cultures Tech Level and the regions availability of materials.
Basicly this allows each weapon to be crafted individually.
Indigo Montoyas sword, made for the 6 fingered man.
Odyisus' bow.
I'd call the minimum a Very Weak wood handel, with a soft rock head, like sandstone.
Very Strong wood w/ granet head would be at or near the top.
A prototype Bronze head might be considered Magical.
Now I'd say that a Giants Mace is gonna be difrent from a Haflings Mace, at least as far as required attributes.
If we use that relative ST stuff, then the Figures ST determines the max weight/size of the weapon they can use (efectively).
Am I making any sense?
Jay
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