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Re: (TFT) Rough 'n Ready Campaigns: Age of Blood
- To: tft@brainiac.com
- Subject: Re: (TFT) Rough 'n Ready Campaigns: Age of Blood
- From: Sgt Hulka <hulkasgt@yahoo.com>
- Date: Mon, 12 May 2008 05:57:39 -0700 (PDT)
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Technically you're correct. This would fall under the "abstraction in favor
of simplicity" theory. Otherwise you have to come up with a whole new
mechanic for figures sharing spaces.
--- On Sun, 5/11/08, Jay Carlisle <selfinflicted_wounds@boardermail.com>
wrote:
From: Jay Carlisle <selfinflicted_wounds@boardermail.com>
Subject: Re: (TFT) Rough 'n Ready Campaigns: Age of Blood
To: tft@brainiac.com
Date: Sunday, May 11, 2008, 10:12 PM
> ----- Original Message -----
> From: "Sgt Hulka"
"Note that in order to even understand any
of the following conversions, you'll need to read
Age of Blood, which is a pretty good read, anyway. Here goes:
Page 13 SHIELDWALL
The shieldwall was the dominant battle tactic of the period and
consisted of a line of men each with their shields overlapping to
create a wall of shields to
fight over. Though primarily a defensive formation, the tactic was
so effective in attack as well as defensive that it was hardly ever
not used when
circumstance allowed it.
To form a shieldwall the figures must move into each others
adjacent side facing, forming a line, and their player must then
declare at the end of their
movement that they are in a shieldwall. A shieldwall can be formed
with as few as two figures, but the disadvantages will outweigh the
advantages with only a
few warriors as a shieldwall with exposed flanks is very
vulnerable. While in a shieldwall, most figures double both the
dexterity penalties and the hits
stopped of their shields. The exception is the single figure on
the far right flank of the shieldwall. That figure doubles its
shields dexterity penalties,
but reduces the hits stopped by 1the figure on the far right
flank loses some of his shields effectiveness due to the fact that
he is using it to cover the
figure to his left.
EXAMPLE: Three Carls with large shields and two Huscarls with
small shields form a shield wall. One of the Huscarls anchors the
right flank. During combat,
the Carls shields give them a -2 dexterity penalty (the large
shields -1 dexterity penalty doubled) and stop 4 hits (the large
shields 2 hits stopped
doubled). The Huscarl in the middle of the shieldwall is at -0
dexterity (the small shields -0 dexterity penalty doubled) and his
shield stops 2 hits (the
small shields 1 hit stopped doubled). The Huscarl anchoring the
shieldwalls right flank is it -0 dexterity (the small shields -0
dexterity penalty
doubled) and his shield stops 0 hits (one less than the small
shields normal 1 hit stopped)."
I just remembered this one too.
It takes MORE than one man per hex to form in this manner.
I dig solos myself sarge.
Fond memories of Traveler.
Jay
--
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