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(TFT) Re: TFT Digest V3 #1021
There is a system of active defenses spelled out in my set of house
rules, available at the 'TFT-JME' Yahoo group. Briefly, one can try to
dodge or parry in place of an attack, and there is an additional set
of simple rules for performing multiple actions per turn that makes it
possible to both attack and defend in the same turn at a cost in added
difficulty to perform each task. It is all pretty simple and draws
directly from the attack resolution rules, so I find it simpler than
various other options I've seen that develop entirely new resolution
mechanics. I think it adds a lot to the game by making combat more
varied and interesting, and giving players the sense that they can
protect themselves. Interestingly, combatants often (maybe usually)
choose to just block and hack, as per the normal rules, rather than
having to roll an extra die for taking multiple actions. This suggests
to me that the rules I drew up don't really change the balance of the
game very much.
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>
>
> Date: Mon, 9 Jun 2008 11:31:23 -0700 (PDT)
> From: Sgt Hulka <hulkasgt@yahoo.com>
> Subject: (TFT) Active Defense: the Block
>
> I've noticed some discussion on this list in the past about how to
> incorporate "active defense" in TFT. ...
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