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(TFT) Re: TFT Digest V3 #1021

There is a system of active defenses spelled out in my set of house  
rules, available at the 'TFT-JME' Yahoo group. Briefly, one can try to  
dodge or parry in place of an attack, and there is an additional set  
of simple rules for performing multiple actions per turn that makes it  
possible to both attack and defend in the same turn at a cost in added  
difficulty to perform each task. It is all pretty simple and draws  
directly from the attack resolution rules, so I find it simpler than  
various other options I've seen that develop entirely new resolution  
mechanics. I think it adds a lot to the game by making combat more  
varied and interesting, and giving players the sense that they can  
protect themselves. Interestingly, combatants often (maybe usually)  
choose to just block and hack, as per the normal rules, rather than  
having to roll an extra die for taking multiple actions. This suggests  
to me that the rules I drew up don't really change the balance of the  
game very much.

> Date: Mon, 9 Jun 2008 11:31:23 -0700 (PDT)
> From: Sgt Hulka <hulkasgt@yahoo.com>
> Subject: (TFT) Active Defense: the Block
> I've noticed some discussion on this list in the past about how to  
> incorporate "active defense" in TFT. ...
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