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RE: (TFT) TRAMPLE Questions



Actually, my version of Into the Labyrinth says it can kick into any front or
rear hex, but even so you're point is well-taken -- the trampled figure is
underneath it, not on a front or rear hex, so it can't be kicked *and*
trampled. However, maybe I'm missing it...but I don't see any such
restrictions to its bite...could it trample and bite the same figure?
 
Thanks for your response, and for confirming that I've mostly got it right.
I've been running little medeival miniature skirmish battles using David
O'Miller's mass combat play aids but the point system from Dragons of
Underearth... norman knights versus saxons, hundred-years war knights versus
hobilars, rival knights versus each other, etc., to try and get the hang of
the mounted combat rules. And boy am I impressed. I've found mounted combat to
be where a lot of miniatures systems fall apart, and these rules feel just
right, despite having a lot of little nuances that are hard to remember.
Warhorses are both devestating and extremely leery of halberdiers (or even
spearmen). I've priced warhorses at "2"...the same as a 36 point character,
bear or lion...and they certainly seem to be worth every point.

--- On Mon, 7/14/08, David Michael Grouchy II
<david_michael_grouchy_ii@hotmail.com> wrote:

From: David Michael Grouchy II <david_michael_grouchy_ii@hotmail.com>
Subject: RE: (TFT) TRAMPLE Questions
To: tft@brainiac.com
Date: Monday, July 14, 2008, 3:23 AM

> so far I'm pretty impressed with the Mounted

> Combat rules from Advanced Melee. However,

>

> [ combat example ]

>

> Do I have that about right?

>

>  Sgt Hulka



     First let me say, well done.  Eighty percent of the melee
questions/complaints I have read include a sample that has a figure running
up
to engage and entering HTH in the same turn.  Something you rightly point out
is not possible in the face of engagement.  Every other specific detail you
mention is dead accurate.  There is one minor detail at the end though.  The
horse is described as both trampling and kicking the fallen billman.  The
trampling part is correct as the horse and figure share the same hex.
Kicking
may only be done to the side or rear hex.  See WARHORSES ITL page 60, first
full paragraph.


David Michael Grouchy II





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