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Re: (TFT) Theory of dungeons
something that comes to mind was from real life. European cities often have
new cities built over older cities, built over oldest cities.
On Mon, Aug 18, 2008 at 7:45 PM, Todd Roseberry <paleryder1@verizon.net>wrote:
> I agree- all of the below, although I've never really like the randomly
> populated hole in the ground. That reminds me too much of the module "Caves
> of Chaos" from the old AD&D. I think I still have that!
>
> Aidan
>
> ----- Original Message ----- From: "David Michael Grouchy II" <
> david_michael_grouchy_ii@hotmail.com>
> To: <tft@brainiac.com>
> Sent: Monday, August 18, 2008 11:39 AM
> Subject: (TFT) Theory of dungeons
>
>
> What is your theory of Labyrinths & Dungeons
>>
>>
>> A randomly populated hole in the ground..., some of which
>> may have been human before.
>>
>>
>>
>> David Michael Grouchy II
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