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Re: (TFT) Theory of dungeons
sewers interconnecting with old abandoned sub-basements are still my
favorite type of dungeon.
On Tue, Aug 19, 2008 at 3:39 PM, <raito@raito.com> wrote:
> Quoting David Michael Grouchy II <david_michael_grouchy_ii@hotmail.com>:
>
> And as always, when I think i'm going somewhere new I come over the
>> hill
>> to find Neil already there with a campfire and coffee patiently waiting
>> for
>> the rest of us to catch up.
>>
>
> Well, I've been at it for more than 30 years, you know.
>
>> I don't know what to say. Tell me about your first dungeon you ever
>> made?
>> I'll definetly have some of that coffee though.
>>
>
> The first dungeon I made was pretty random. I'd just learned the wonders of
> hex
> paper and the idea that one could make one's own maps. The hex paper was
> the
> back of some green-bar printouts, and the hexes drawn by hand as a doodle
> during a class. I'd made a legend for various terrain types, and had
> essentially splatted them over the hexes I'd made. There were towns, roads,
> rivers, and... dungeons.
> The first dungeon was pretty random, rather like the surface map. It was
> more me
> exploring what could be done with the system (old 3-pamphlet D&D, if you
> must
> know) than exploring what could be done with roleplay in general. You know.
> Some corridors and rooms, and doors. Monsters and traps. Treasure. That sort
> of
> thing.
> The first thing I did of any value wasn't a dungeon at all, it was a small
> fishing vilalge on an island. Still rather random, but all the 30 or so
> inhabitants had their stories and interrelations. I probabyl still have it
> in
> my files somewhere.
> (And the magic weapons in old Myron's tomb were pretty well crocked. They
> were
> limited/expunged/etc so that they were only really good when going after
> the
> ogre brothers. After that was done, they were only pretty good, as a
> reward. But the mechanism to keep the fountain flowing with wine and mead
> was a pretty
> interesting set of enchantments, IIRC. [only a finite emount, it wasn't
> renewing, or anything silly like that])
>
> Neil Gilmore
> raito@raito.com
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