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(TFT) Joust: Gray versus Black, turns 1-10



TURN 1:
.....INITIATIVE: Black Knight wins initiative. http://invisiblecastle.com/roller/view/1709699/
.....MOVEMENT:
..........The Gray Knight spurs his steed to a steady, ambling pace (9 hexes) and leans forward in the saddle, anxious to splinter his lance.
..........The Black Knight charges at a gallop, but leans back in his saddle, testing the Gray Knight's battle prowess.
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.....COMBAT: http://invisiblecastle.com/roller/view/1709704/
..........The Black Knight's spear strikes square in the Gray Knight's chest, but that worthy gentleman refuses to be swayed by its blunted point (4 damage reduced by Gray Knight's armor). 
..........The Gray Knight's lance misses the wiley Black Knight as the two jousters pass.

TURN 2:
.....INITIATIVE: The Black Knight wins initiative. http://invisiblecastle.com/roller/view/1709714/
.....MOVEMENT: 
..........The Gray Knight spurs his horse to a full gallop, anxious to cross lances once more (16 hexes).
..........The Black Knight slows his horse to better line up his next pass (10 hexes).
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TURN 3:
.....INITIATIVE: The Black Knight wins initiative again. http://invisiblecastle.com/roller/view/1709722/
.....MOVEMENT:
..........The Gray Knight slows his steed to an amble (8 hexes).
..........The Black Knight matches the Gray Knight's amble (8 hexes).
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TURN 4:
.....INITIATIVE: The Black Knight wins initiative again. http://invisiblecastle.com/roller/view/1709728/
.....MOVEMENT: 
..........The Gray Knight is forced to remain at an amble less the two pass without striking (9 hexes). He leans back in his saddle.
..........The Black Knight is forced to remain at an amble, as well (8 hexes). He also leans back in his saddle.
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.....COMBAT: http://invisiblecastle.com/roller/view/1709731/
..........The Black Knight scores a mighty blow on the Gray Knight's helm. (8 damage, Gray Knight reduced to 9 ST).
..........The Gray Knight also strikes with his lance, but the attack has little strength and is absorbed by the Black Knight's armor. (2 damage reduced to 0). The Gray Knight manages to keep hold his lance. http://invisiblecastle.com/roller/view/1710005/

TURN 5:
.....INITIATIVE: The Gray Knight finally wins initiative. http://invisiblecastle.com/roller/view/1709733/
.....MOVEMENT:
..........The Black Knight spurs his horse to a gallop (16 hexes).
..........The Gray Knight canters to the point of the hedge (13 hexes).
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TURN 6:
.....INITIATIVE: The Black Knight siezes back the initiative. http://invisiblecastle.com/roller/view/1709740/
.....MOVEMENT: 
..........Gray Knight slows to an amble and leans forward in his saddle. (8 hexes).
..........The Black Knight is forced to a full charge or risk passing without attack (16 hexes) but leans back in his saddle so as to offer the Gray Knight a more difficult target.
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.....COMBAT: http://invisiblecastle.com/roller/view/1709742/
..........After working so hard to line up his attack, the Gray Knight misses badly.
..........The Black Knight's riposte is accurate, but weak, failing to knock away the Gray Knight's shield (2 damage absorbed by armor).

TURN 7:
.....INITIATIVE: The Gray Knight wins initiative. http://invisiblecastle.com/roller/view/1709934/
.....MOVEMENT:
..........The Black Knight ambles (8 hexes).
..........The Gray Knight spurs (16 hexes).
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TURN 8:
.....INITIATIVE: The Black Knight wins initiative. http://invisiblecastle.com/roller/view/1709937/
.....MOVEMENT: Both Knights amble 8 hexes.
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TURN 9:
.....INITIATIVE: The Black Knight wins initiative.
.....MOVEMENT:
..........The Gray Knight readies his lance at an amble (9 hexes) and leans over the front of his saddle.
..........The Black Knight does the same, but only 8 hexes.
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.....COMBAT: Both Knights miss. http://invisiblecastle.com/roller/view/1709952/

TURN 10:
.....INITIATIVE: Black Knight wins initiative. http://invisiblecastle.com/roller/view/1709957/
.....MOVEMENT: Both Knights spur their horses to a gallop (16 hexes).
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