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Re: (TFT) Justifying an aspect of combat...
Dear David,
> > From: joel.siragher@gmail.com
> > After years of play, I just realized something.
> > Combat is only based on your ability to hit, and it
> > doesnt take your opponents dex into consideration.
>
> David Michael Grouchy II wrote:
>
> You have yet to make a convincing argument that
> something is amiss.
Is that really needed? In a friendly forum like this?
I think it's clear that Joel is addressing an issue of a perceived
weakness of "realism" in the combat system. The weakness in question
seems pretty evident to me, so establishing that with a geometric proof
would seem tedious at best.
By the same token, I suspect your stance is that Joel has missed the
primary goal-set of the TFT combat system.
I have always held the opinion that the goal of the TFT combat system is
"speed and ease of use through simplicity".
I also think it is fairly common knowledge that these two goals (realism
and playability) are often at odds with each other, requiring some kind
of trade-off in any game design. In the business, I believe this is
usually referred to as "abstraction".
So if I've sussed yours and Joel's stances correctly, my response would
be something like this:
"Yes, it's a bummer we can't show that a master swordsman or someone
with amazing reaction speed is likely to avoid being hit by a total
newbie in a sword fight. But if we wanted that level of detail then
we'd take something like Rolemaster and add four more books of rules to
it, and single combat would take a weekend or some serious computer
support to play. Melee is about gettin' it done quickly. Detailed
realism simply takes a back seat here."
My apologies if anything here is seen as disrespectful, as it was not
intended as such. Perhaps a tongue-in-cheek moment here or there, but
again, not intended as an overt thing in any way.
And if I've missed your mark, David, I do look forward to being educated
as to what you really were driving at. 'Cuz I do love your posts and
your perspective on the game.
- Steve M.
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