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Re: (TFT) Dexterity Problem in TFT
Allow me to state clearly what the TFT DX problem really is. To me, it's
always been like an Elephant in the room. For many of us TFT players it's
simply too big to ignore, which is why so many of us have come up our own
It's only a problem if you want your system to reflect reality. I gave up on
that a long time ago. Now, what I want is consistency. I want the system to be
internally correct. It does not have to reflect reality.
Like you, I fenced in high school (epee). I wrestled. I learned savate,
aikido (and the usual mishmash that comes along with a life in martial arts).
I've been Knighted in the SCA (and, come Saturday, I'll be King of
again). I've studied Fiore with Bob Charron, and DiGrassi with James Crouchet.
I've been a professional bouncer. I've spent tens of thousands of hours
learning how to beat people up.
Systems that reflect reality would be too complex, and get in the way of
gameplay. You'd need to model not just defensive DX, but understadn
taht it can
vary not only from the offensive DX, but changes for literally every
of opponent, his offensive maneuver, your defensive maneuver, time of day, and
circumstances surrounding the manuever, including exactly which series of
previous maneuvers were attempted, and their results.
So I just prefer that a system be consistent. If your ultra-high-dex character
wants to be hard to hit, have him take enough Unarmed Combat to give him that
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