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Re: (TFT) Fumble vs. Realization
Well, thank Buddha for small blessings...
Usually we get both barrels of how butthurt you are.
You have to admit that you are at the center of many a fine argument here on
the list.
On 9/9/08 2:35 PM, "Christopher Brandon" <brandon@pokemon-seattle.com>
wrote:
> You know, I wasted 20 minutes writing a response to this latest assumption
> laden diatribe...and then I realized...it really doesn't matter. DMG has his
> pigeon hole and he simply cannot brow beat mine down to his size.
>
> :)
>
>
>
>
>
> -----Original Message-----
> From: tft-admin@brainiac.com on behalf of David Michael Grouchy II
> Sent: Tue 9/9/2008 11:29 AM
> To: mailing list
> Subject: (TFT) Fumble vs. Realization
>
> Fumble to use
> vs.
> Realization while using
>
>
> I am in favor of rules variations. I am against rules variations as the
> exclusive goal of any creativity. Particularly at the expense of creativity
> itself.
>
> These sophomoric attempts at solutions to undefined problems are counter
> productive and abusive to players. Instead of getting an opportunity to
> participate in a New Movie, they are repeatedly asked to admire the
> perfection
> of the New Camera design. I admit that Camera Design is important in making
> a
> Movie. But this relentless rabid and reckless fascination with the latest
> cameras comes at the expense of any actual movies being made.
>
> You know what I don't see. I don't see people watch a movie and say
> ``that should have been shot with a new camera.`` I haven't seen this, heard
> of it, or read about it. Ever. What makes a movie believable or not is the
> portrayal, the performance, and the premise. Now these things I have heard
> discussed a lot. In fact in every single other form of entertainment,
> besides
> ours, this is almost all that is discussed. Even though our game defines it
> as the willful suspension of disbelief.
>
> This is not too much to ask of your players, and they will grant it
> willingly. But farm more often all I see are GMs abusing their players with
> new rules. ``Ok guys here are your own photocopies breaking down the new DX
> rules.`` A bunch of players shifting uncomfortably and wondering why they
> are
> being punished. Instead of allowed to play. Hell most GMs don't even make
> copies. Lots of queries to the GM start to preface every action. ``Ok. . .
> uh . . . If I do this & this, then it works like that?`` And the GM adjusts.
> ``No. . . see . . . blah, blah, blah.`` And he quotes his own words,
> already
> written down, to them. Again.
>
>
>
> Who's idea of fun or realism is this. But ask them. Ask why do you do
> this. Instead of relying on our suspension of disbelief why do you do this?
> And they will say they do it for realism or fun. It is painful to watch
> people lie to themselves.
>
>
>
> So I have seen GMs run great campaigns without even opening a book.
> Fantastic sweeping epics that have everyone amazed at the end. How did you
> do
> that!? And he holds up a single index card that says ``players must go to
> Alaska to get tires.`` Or when we realized during play that the GM had
> fooled
> us. That the whole world had in fact not come to an end, and been overrun by
> mutants. Just Louisiana. Walled off, the state had been converted to the
> toxic waste dump of the planet. Everyone else was modern and normal with the
> occasional vacation to Japanese hot tubs on the moon.
>
> See that's the difference. During a memorable game the players can figure
> something out. Discover some secret woven into the campaign. They realize a
> larger more profound statement the GM is making. Or, they can fumble around
> with new mandatory rule variation nine - oh - four. I mean is anyone
> seriously going to tell me that their players have zero interest in a story
> with substance, while clamoring for an active defense rule for DX. Can
> anyone even produce one player who expressed that before this date?
>
> So ask yourself. What do you want to see your players doing. Fumbling
> around trying to use a new rule variation, or making an insightful
> realization
> while playing in your campaign. And if you try to weasel out of answering
> this question to yourself by saying ``Well I don't have any players`` then
> maybe the question will serve as a guide to show you why.
>
> Let the players participate in the movie. Only one expert camera
> operator is required. Structuring your movie / campaign as a remedial course
> on camera construction is not too cool. If you want to get a blazing
> discussion on various game designs, then by all means this is the place to do
> it. But not at the expense of ignoring every substantial and creative idea
> ever presented here. I have never wanted any bylaws on this forum. But I
> wrote one as an example of what I want to see.
>
> Bylaw number three
> You must reply to any non rules variant post, even if two other people
> have
> already replied to it, so that every post has a least three responses.
>
> Take David O. Millers current post. One response. You guys are an
> emberasment.
>
> David Michael Grouchy II
>
>
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