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Re: (TFT) Cyberboard usability with TFT
- To: tft@brainiac.com
- Subject: Re: (TFT) Cyberboard usability with TFT
- From: "Cris Fuhrman" <fuhrmanator@gmail.com>
- Date: Sat, 25 Oct 2008 09:56:26 -0400
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- In-reply-to: <CBEAKLEJOIJONKIAMCHEGEGEEMAA.nishawn@charter.net>
- References: <6a74c6a80810240856r334b05e7r1b03249c73e9d0b1@mail.gmail.com> <CBEAKLEJOIJONKIAMCHEGEGEEMAA.nishawn@charter.net>
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
Hi Charles,
I had a look at Vassal and it looks promising. With Google, I found that
someone has already embarked on a Melee module for Vassal, but I don't think
it was finished. http://www.milwaukeeanimation.com/melee/property_sheet.html
Anyway, I would prefer not to reinvent any wheels - I wrote to the author on
the page listed above to ask him if he ever finished his module and/or if he
would share it. There's some interesting advice on that page if ever the
module wasn't available and one wanted to do it from scratch.
Cris
On Fri, Oct 24, 2008 at 16:33, The Sutherlands <nishawn@charter.net> wrote:
> I have found that using the VASSAL engine is a much better way to go. More
> features and can be customised to your hearts content.
>
> http://vassalengine.org/community/index.php?option=com_welcome&Itemid=25
>
> If you would like help doing a TFT module please let me know. I have used
> it to make several games already.
>
> Charles
>
> -----Original Message-----
> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com]On Behalf Of
> Cris Fuhrman
> Sent: Friday, October 24, 2008 10:56 AM
> To: tft@brainiac.com
> Subject: (TFT) Cyberboard usability with TFT
>
>
> Hi all,
>
> I downloaded the latest version 3.03 of Cyberboard and was curious to get
> feedback from people who actually use it with TFT.
>
> I realize it's a generic board game tool, so my questions are not a
> criticism of Cyberboard per se. But there are a couple of features that
> seem
> difficult to use in context of TFT. They are either buried deep in menus,
> or
> so far I haven't found them:
>
> aligning counters within hexes (snap grid doesn't seem to mean this on a
> hex
> map),
> automatic counter stacking,
> calculating distances,
> easy changing of counter facing in hex
>
> Also, the generic game counters when rotated are not very readable, and it
> doesn't seem you can zoom in.
>
> Anyone found quick ways to do the above?
>
> --
>
> Jimmy Buffett - "Indecision may or may not be my problem."
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--
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