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Re: (TFT) Cyberboard usability with TFT



As am I, but I also run Parallels. :D

Steve

On Sun, Oct 26, 2008 at 3:03 PM, David Jackson <azog@bellsouth.net> wrote:

> Yes, but one huge disadvantage that CB has that Vassal doesn't is that
> Vassal can run on OSX, but CB cannot.
>
> Which may not mean anything to you, but means a lot to me (an OSX user).
>
> David Jackson
>
>
> On 10/24/08 4:47 PM, "Dungeon Master" <adndpbem@gmail.com> wrote:
>
> > One huge advantage CB has over Vassal is that CB 'keeps' tracks of turns.
> > For example, the step by step reply I think is far better than Vassal.
> For
> > example. if someone is playing a game and performs a move and is out of
> > order (useful if a lot of people are playing) CB will warn that the moves
> > 'dont match'. It seems more conducive than Vassal. Vassal is great for
> > people who want to play in realtime and of course CB cant do that.
> >
> > ----- Original Message -----
> > From: "The Sutherlands" <nishawn@charter.net>
> > To: <tft@brainiac.com>
> > Sent: Friday, October 24, 2008 4:33 PM
> > Subject: RE: (TFT) Cyberboard usability with TFT
> >
> >
> >> I have found that using the VASSAL engine is a much better way to go.
>  More
> >> features and can be customised to your hearts content.
> >>
> >>
> http://vassalengine.org/community/index.php?option=com_welcome&Itemid=25
> >>
> >> If you would like help doing a TFT module please let me know.  I have
> used
> >> it to make several games already.
> >>
> >> Charles
> >>
> >> -----Original Message-----
> >> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com]On Behalf
> Of
> >> Cris Fuhrman
> >> Sent: Friday, October 24, 2008 10:56 AM
> >> To: tft@brainiac.com
> >> Subject: (TFT) Cyberboard usability with TFT
> >>
> >>
> >> Hi all,
> >>
> >> I downloaded the latest version 3.03 of Cyberboard and was curious to
> get
> >> feedback from people who actually use it with TFT.
> >>
> >> I realize it's a generic board game tool, so my questions are not a
> >> criticism of Cyberboard per se. But there are a couple of features that
> >> seem
> >> difficult to use in context of TFT. They are either buried deep in
> menus,
> >> or
> >> so far I haven't found them:
> >>
> >> aligning counters within hexes (snap grid doesn't seem to mean this on a
> >> hex
> >> map),
> >> automatic counter stacking,
> >> calculating distances,
> >> easy changing of counter facing in hex
> >>
> >> Also, the generic game counters when rotated are not very readable, and
> it
> >> doesn't seem you can zoom in.
> >>
> >> Anyone found quick ways to do the above?
> >>
> >> --
> >>
> >> Jimmy Buffett  - "Indecision may or may not be my problem."
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