[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Anybody make a definative guns list?



I think using Napoleonic-era rifles as your model would be a mistake.  I've
run games where gunpowder was available in many games - in the form of
cannon, long pistols, and rifles, and in every case, I made them cumbersome
and unreliable.  

Point being:  it's a fantasy world, and while gunpowder can add a certain
flavor, in actual history, gunpowder had a very significant impact on
warfare.  A lot of what we find romantic in fantasy disappears when you
bring in guns.

David

On 11/17/08 9:28 PM, "Rick Smith" <rsmith@lightspeed.ca> wrote:

> Hi everyone, Jim.
> 
> Rifles in the Napoleonic era could fire 3 times in
> one minute if the troops were crack.  Does not sound
> much like a crossbow to me.
> 
> Warm regards, Rick.
> 
> 
> On Tue, 2008-18-11 at 00:35 +0000, Jim Zmrazek wrote:
>> I searched around the archive and I found a few posts about guns.  They were
>> made awhile ago, so I thought I'd bring it up again.  Since I use miniatures
>> (mainly Warhammer Fantasy), a lot of the models have firearms of sorts.  The
>> arquebus and blunderbus rules really don't work well for me, so I was hoping
>> somebody could comment on what works for them.  Here are some of my ideas,
>> based off the weapons my figures have.
>> 
>> Rifles:  I've decided to just make rifles work as heavy crossbows.  Easy
>> enough to do.
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"