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Re: (TFT) Anybody make a definative guns list?
I think using Napoleonic-era rifles as your model would be a mistake. I've
run games where gunpowder was available in many games - in the form of
cannon, long pistols, and rifles, and in every case, I made them cumbersome
Point being: it's a fantasy world, and while gunpowder can add a certain
flavor, in actual history, gunpowder had a very significant impact on
warfare. A lot of what we find romantic in fantasy disappears when you
bring in guns.
On 11/17/08 9:28 PM, "Rick Smith" <email@example.com> wrote:
> Hi everyone, Jim.
> Rifles in the Napoleonic era could fire 3 times in
> one minute if the troops were crack. Does not sound
> much like a crossbow to me.
> Warm regards, Rick.
> On Tue, 2008-18-11 at 00:35 +0000, Jim Zmrazek wrote:
>> I searched around the archive and I found a few posts about guns. They were
>> made awhile ago, so I thought I'd bring it up again. Since I use miniatures
>> (mainly Warhammer Fantasy), a lot of the models have firearms of sorts. The
>> arquebus and blunderbus rules really don't work well for me, so I was hoping
>> somebody could comment on what works for them. Here are some of my ideas,
>> based off the weapons my figures have.
>> Rifles: I've decided to just make rifles work as heavy crossbows. Easy
>> enough to do.
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