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Re: (TFT) Bell Curve
I think you could use d20's and still get the 'feel' of TFT's bell curve,
just use 3 d20's and scale attributes to match. The advantage I see to
doing this is you could get more frequent attribute builds each of which
would represent a smaller increase in performance than would an attribute in
TFT's current system. They would also come more frequently if you matched
the value of the attribute increase to experience cost. I would still use
d6's for damage. Still there is no need to fix whats not broken.
On Sun, Jan 25, 2009 at 2:24 PM, David Carter <firstname.lastname@example.org>wrote:
> I agree that using 6 sided dice made the game so much more playable. We
> to keep cups loaded with 3 dice (die ?) ready to roll, along with a few
> dice for special occassions. Rolling the double and triple damage kept the
> rolls interesting along with the dreaded "drop" and "break" weapon rolls.
> characters were in an Inn when trouble broke. One player went to upend the
> table and rolled a 3. The GM interpreted that to mean that the table had
> flying across the room and threw the window. Waste of a good roll really.
> Twice the fun Share photos while you chat with Windows Live Messenger.
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