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Re: (TFT) TFT Plans for 2009



I would love a copy of that database.

As for tiles, well, I'm a graphic designer, and I'd much prefer to do them
myself (the art and all).  In fact, floating around here is a link to some
hexmaps I did for TFT quite some time ago.

David Jackson


On 1/28/09 8:32 PM, "Ross Weatherby" <rweatherby@shaw.ca> wrote:

> About a year or two ago I was working on some developing an engine to manage
> RPG systems.  My friends & I were playing Rolemaster at the time, but it
> looked like too complex a system for initial design, I went back to a much
> easier to model system, TFT.  I picked up a number of resources from the
> various TFT webs site, the tftwiki, the original books, etc, and developed a
> little game management system in MS access
> 
> I haven't looked at it in over a year, but I've just opened it and noted:
> 
> *  I had a Monster/NPC table with 234 records. Designed for encounter charts
> 
> *  All of the TFT spells
> *  A number of spells from other sources, including my own
> *  All TFT skills
> *  As much of the known world of Cidri as I could find
> 
> I would look at it as a good starting place for your database (It is an MS
> access database) 
> 
> If anyone is interested, I`ll send you a copy.
> 
> As far as tiles are concerned, you can`t beat the Heroscape tiles, as long
> as you can find them.  I have had difficulty in finding any heroscape stuff
> in Northern Ontario or Northern Michigan.   I gave up and started a
> warhammer dwarf army instead.  At least you could pick up the stuff
> affordably on e-bay, instead of the insanity of heroscape pricing
> 
> 
> -----Original Message-----
> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf Of
> David Jackson
> Sent: January-28-09 2:46 PM
> To: tft@brainiac.com
> Subject: (TFT) TFT Plans for 2009
> 
> Greetings, all!  
> 
> I know this is long, please read to the end.  I appreciate your comments.
> 
> I wanted to pop in and write that one of my resolutions for 2009, as in how
> they relate to TFT, was to finally finish up some of my long-standing TFT
> goals.  I'm hoping that some of you might be interested enough to lend a
> hand.
> 
> 1)  "Codification" of the Melee/Wizard rules to a simpler, "open source"
> form that wouldn't be plagiarizing the original rules.  I want to use the
> old-school wargame rules format, where there was a system of numbered
> headings per significant rule, with sub-headings to cover exceptions.
> 
> I.e.
> 
> 3.0  Jay Carlisle sometimes has brain vomit into his e-mail program.
>         Blah blah blah blah.  Blah blah blahbity blah.
> 3.1 But sometimes, he produces a gem of wisdom.  Blah blah blah.
> 3.2 He's always entertaining to read.   Blah.
> 
> The entire purpose of this format is to allow open discussions on this
> mailing list (and other places) of specific rules.  Players can reference a
> specific rule or exception without being ambiguous.  It also allows for
> easier editing / revision, as well as version tracking.
> 
> 2)  Doing the same thing for the Advanced Melee/Wizard and In The Labyrinth
> rules, with the hope of reducing redundancies, and clarifying the text.
> However, this will be a merge of those rules into the primary document, not
> a separate project.
> 
> 3)  I want to do a set of generic, but high quality,  Space Hulk -style
> dungeon tiles, that will allow any sort of dungeon to be represented.
> 
> 4)  A database of monsters, spells, magic items, etc., which can be spewed
> into a PDF.
> 
> 5)  I've always wanted, for my own purposes, the conversion of several 1st
> edition AD&D monsters, spells, and magic items to TFT.
> 
> 6)  And finally, the one that's unlikely to be done - I want to do Creative
> Commons License art for the monsters/magic items, as well as CCL logos and
> stuff for the community effort.
> 
> Anyone interested in helping me tackle these jobs?
> 
> David Jackson
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