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Re: (TFT) TFT Plans for 2009



Regarding your idea about the rating for monsters:  Do you think "Death
Test" was well-balanced for the 4 character party you could take in?


----- Original Message ----- 
From: "Edward Villarreal" <edwardv@gmail.com>
To: <tft@brainiac.com>
Sent: Wednesday, January 28, 2009 10:04 PM
Subject: Re: (TFT) TFT Plans for 2009


> I am all for this, (and volunteer to help)  I especially like the open
> source, creative commons, nature of this effort.  I also like the wiki
idea,
> but it maybe best to have one or two people in charge of the overall
> rules.   A wiki is a very good way to have an easy to access record of
ideas
> for each rule.
>
> A somewhat different topic (well, very different) it would be nice to be
> able to create (or enter for an already created creature) a monster or
> character online and from the input characteristics of the creature have a
> number generated that indicates the potential danger of the creature, in
> other words a rating for the creature which indicates its overall power.
> The rating should include its armor, weapons, talents, spells, and magic
> items or inherent magic.  This would greatly help planning encounters that
> would not overwhelm the players.  By being able to generate this number
for
> the players as well it would be easy to tell if a planned encounter is
> within the groups abilities.
>
> ed
>
>
> On Wed, Jan 28, 2009 at 4:52 PM, David Jackson <azo@bellsouth.net> wrote:
>
> > You'll have to give me an example, but I think that I understand your
> > request.
> >
> > The tiles I was considering would actually be quite small, so I'm not
sure
> > if orientation would be an issue....
> >
> > David
> >
> >
> > On 1/28/09 2:35 PM, "Sgt Hulka" <hulkasgt@yahoo.com> wrote:
> >
> > > This is probably a less-than-helpful response, but I would be SOOOOO
> > happy to
> > > see 1) & 2). I'm not really in a position to help other than to
provide
> > the
> > > occasional cheer-leading.
> > >
> > > If you do 3), might I humbly request that you make the maps square
> > instead of
> > > cockeyed? I refer to the melee map that does not have hexes running
from
> > left
> > > to right, but instead from lower left to upper right in order to take
> > > advantage of the extra printing space. The cock-eyed nature of the
maps
> > makes
> > > it very difficult to play death test or arena duels over the internet
> > using
> > > open source programs like OpenRPG or Maptools.
> > >
> > > --- On Wed, 1/28/09, David Jackson <azog@bellsouth.net> wrote:
> > >
> > >> From: David Jackson <azog@bellsouth.net>
> > >> Subject: (TFT) TFT Plans for 2009
> > >> To: tft@brainiac.com
> > >> Date: Wednesday, January 28, 2009, 11:45 AM
> > >> Greetings, all!
> > >>
> > >> I know this is long, please read to the end.  I appreciate
> > >> your comments.
> > >>
> > >> I wanted to pop in and write that one of my resolutions for
> > >> 2009, as in how
> > >> they relate to TFT, was to finally finish up some of my
> > >> long-standing TFT
> > >> goals.  I'm hoping that some of you might be interested
> > >> enough to lend a
> > >> hand.
> > >>
> > >> 1)  "Codification" of the Melee/Wizard rules to a
> > >> simpler, "open source"
> > >> form that wouldn't be plagiarizing the original rules.
> > >> I want to use the
> > >> old-school wargame rules format, where there was a system
> > >> of numbered
> > >> headings per significant rule, with sub-headings to cover
> > >> exceptions.
> > >>
> > >> I.e.
> > >>
> > >> 3.0  Jay Carlisle sometimes has brain vomit into his e-mail
> > >> program.
> > >>         Blah blah blah blah.  Blah blah blahbity blah.
> > >> 3.1 But sometimes, he produces a gem of wisdom.  Blah blah
> > >> blah.
> > >> 3.2 He's always entertaining to read.   Blah.
> > >>
> > >> The entire purpose of this format is to allow open
> > >> discussions on this
> > >> mailing list (and other places) of specific rules.  Players
> > >> can reference a
> > >> specific rule or exception without being ambiguous.  It
> > >> also allows for
> > >> easier editing / revision, as well as version tracking.
> > >>
> > >> 2)  Doing the same thing for the Advanced Melee/Wizard and
> > >> In The Labyrinth
> > >> rules, with the hope of reducing redundancies, and
> > >> clarifying the text.
> > >> However, this will be a merge of those rules into the
> > >> primary document, not
> > >> a separate project.
> > >>
> > >> 3)  I want to do a set of generic, but high quality,  Space
> > >> Hulk -style
> > >> dungeon tiles, that will allow any sort of dungeon to be
> > >> represented.
> > >>
> > >> 4)  A database of monsters, spells, magic items, etc.,
> > >> which can be spewed
> > >> into a PDF.
> > >>
> > >> 5)  I've always wanted, for my own purposes, the
> > >> conversion of several 1st
> > >> edition AD&D monsters, spells, and magic items to TFT.
> > >>
> > >> 6)  And finally, the one that's unlikely to be done - I
> > >> want to do Creative
> > >> Commons License art for the monsters/magic items, as well
> > >> as CCL logos and
> > >> stuff for the community effort.
> > >>
> > >> Anyone interested in helping me tackle these jobs?
> > >>
> > >> David Jackson
> > >> =====
> > >> Post to the entire list by writing to tft@brainiac.com.
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> > >> message body
> > >> "unsubscribe tft"
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