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Re: (TFT) TFT Plans for 2009
- To: tft@brainiac.com
- Subject: Re: (TFT) TFT Plans for 2009
- From: Sgt Hulka <hulkasgt@yahoo.com>
- Date: Wed, 28 Jan 2009 12:35:25 -0800 (PST)
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- In-reply-to: <C5A61210.1B74%azog@bellsouth.net>
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This is probably a less-than-helpful response, but I would be SOOOOO happy to see 1) & 2). I'm not really in a position to help other than to provide the occasional cheer-leading.
If you do 3), might I humbly request that you make the maps square instead of cockeyed? I refer to the melee map that does not have hexes running from left to right, but instead from lower left to upper right in order to take advantage of the extra printing space. The cock-eyed nature of the maps makes it very difficult to play death test or arena duels over the internet using open source programs like OpenRPG or Maptools.
--- On Wed, 1/28/09, David Jackson <azog@bellsouth.net> wrote:
> From: David Jackson <azog@bellsouth.net>
> Subject: (TFT) TFT Plans for 2009
> To: tft@brainiac.com
> Date: Wednesday, January 28, 2009, 11:45 AM
> Greetings, all!
>
> I know this is long, please read to the end. I appreciate
> your comments.
>
> I wanted to pop in and write that one of my resolutions for
> 2009, as in how
> they relate to TFT, was to finally finish up some of my
> long-standing TFT
> goals. I'm hoping that some of you might be interested
> enough to lend a
> hand.
>
> 1) "Codification" of the Melee/Wizard rules to a
> simpler, "open source"
> form that wouldn't be plagiarizing the original rules.
> I want to use the
> old-school wargame rules format, where there was a system
> of numbered
> headings per significant rule, with sub-headings to cover
> exceptions.
>
> I.e.
>
> 3.0 Jay Carlisle sometimes has brain vomit into his e-mail
> program.
> Blah blah blah blah. Blah blah blahbity blah.
> 3.1 But sometimes, he produces a gem of wisdom. Blah blah
> blah.
> 3.2 He's always entertaining to read. Blah.
>
> The entire purpose of this format is to allow open
> discussions on this
> mailing list (and other places) of specific rules. Players
> can reference a
> specific rule or exception without being ambiguous. It
> also allows for
> easier editing / revision, as well as version tracking.
>
> 2) Doing the same thing for the Advanced Melee/Wizard and
> In The Labyrinth
> rules, with the hope of reducing redundancies, and
> clarifying the text.
> However, this will be a merge of those rules into the
> primary document, not
> a separate project.
>
> 3) I want to do a set of generic, but high quality, Space
> Hulk -style
> dungeon tiles, that will allow any sort of dungeon to be
> represented.
>
> 4) A database of monsters, spells, magic items, etc.,
> which can be spewed
> into a PDF.
>
> 5) I've always wanted, for my own purposes, the
> conversion of several 1st
> edition AD&D monsters, spells, and magic items to TFT.
>
> 6) And finally, the one that's unlikely to be done - I
> want to do Creative
> Commons License art for the monsters/magic items, as well
> as CCL logos and
> stuff for the community effort.
>
> Anyone interested in helping me tackle these jobs?
>
> David Jackson
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